The object of the game is to guide your yellow PelPet down the ladders to collect coins, pearls, gems, hammers and other power-ups along the way. Other colored PelPets are working their way up the structure to thwart your advancement. Coming into contact with any other PelPet will end your game.
PelPets move according to set rules that you may influence only by altering the structure of the ladder within their path. For example, you may add or remove wooden ladder rungs simply by clicking where you want to add or remove one. Metal rungs may only be removed if you have any hammers left.
Considering all the objects to collect and to avoid, there is a lot going on in this game. The rate of descent can even be altered with the up arrow symbols (rate slows) and the down arrow symbols (rate increases). There is an invincibility symbol that basically grants your PelPet one additional "life". And an eye symbol that projects your PelPet's path down several levels ahead of you to help you see where you're headed.
While the current release is still a development version (0.1d), the play was solid and stable. I imagine there is only gameplay balancing left to be done, if that. Just like Tontie, Grow, and Vanilla have done, PelPet is yet another excellent Eyezmaze game likely to steal many hours from gamers all over the world.