Orange, a follow up to the color-themed game Red, is another physics-based Flash project by designer Case. In the center of the screen sits a heavy orb. You control a mobile orange dot with the mouse and can fire shots at the nearest object. Move around the screen shooting at the orb in an attempt to push it off the playing field. Get too close, though, and its gravity starts to pull you in.
As you progress in stages your task gets much more difficult. Small orbs will start to appear around the large one and you have to avoid/shoot them as well. More devious foes eventually appear that home in on your location with frightening speed. Fortunately there is help in the form of a missile power-up that floats by at random. Shoot it to upgrade your weapon temporarily and knock the enemies off the screen.
Analysis: Just like Red, Orange is an extremely simple and beautiful game. The Japanese theme adds an extra layer of elegance and is quite fitting with the sumo wrestling-inspired mechanics. Orange seems to be free of some of the glitches that plagued its predecessor, but unfortunately some of the novelty wears off after a few levels. The difficulty ramps up fairly quickly and makes the game feel more like an action-based shooter than the atmospheric game it starts off as. Without more objects to contend with, however, the game would feel a bit too empty. It's a well-chosen and necessary trade-off. Nevertheless, Orange is a stunning game to experience and a treat to play.
Cheers to Phil for sending this one in!