Mobile Monday №247

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Mobile Monday

JohnBDystopian worlds and lead characters without pants dominate this edition of Mobile Monday. Sounds exciting, doesn't it? Like you'd want to play either of those games just for those reasons, right?

equippants.gifLegend of Equip Pants (iOS) - Got a few minutes? That's all you'll need to play Legend of Equip Pants, an episodic mobile adventure/RPG by Zach Johnson. Each quick adventure involves questing for something to wear on your lower half, all you have to do is explore and figure out how to, well, equip pants. Easy to get hooked on, and although there are only two brief episodes to play at the moment, you'll await future installments with a smile.

aqueductflow.gifAqueduct Flow (iOS) - Easily one of our favorite mobile puzzle games, Aqueduct from Kieffer Bros. has been reborn as a free, IAP and ad-supported release! Aqueduct Flow is one part sliding block puzzle and one part pipe connector, tap and drag tiles around each screen to hook the tubes up from point A to point B, leaving no open ends along the line. Teleporters, gates, gaps and switches make things more complicated, but it's the sort of game you won't be able to stop playing, no matter how difficult it gets.

inner-p.gifThe Inner World (iOS) - Making the jump from PC downloadable title to the mobile realm, The Inner World is an adventure game created by Studio Fizbin. The world of Asposia is a curious mix of a dystopic fairy tale and a lighthearted parody. Without stirring up any spoilers, the game begins with a pigeon nicking an amulet from Robert, a milquetoast protagonist who has never left the castle monastery. It's got comedy, it's got puzzles, it's got great artwork, and its got responsive touch controls that are a great fit for the portable scene!


Is Aqueduct Flow actually a sequel? The App Store description made it sound as if it was just a free version of the original game. Does it contain new puzzles?

Good point, it's more of a reincarnation than anything. I changed the article to reflect this. -JB]


Any word from the Inner World developers on the known crash problem? I pretty much only support indie devs on paid iphone games, but it's tough to spend money on something that is reported to crash frequently.


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