Well, it's the final Mobile Monday of the year. It's times like this we like to take pause and think happy thoughts about all of the mobile games of the past months. We wonder things like "how many were developed by people wearing hats?" and "do you think at least one of these game's names is a palindrome?". Questions without answers, so we just nod our hatless heads and prepare ourselves for another year.
Winter Walk (iPhone/iPod Touch) - Hold on to your hats, a stiff winter breeze is coming in! A port of the browser game of the same name, Winter Walk is a one-trick experience where your goal is to walk as far as you can in the cold winter air. A Victorian gentleman needs his daily constitution, and he's not about to let a little wind and inclement weather get in the way of his idle musings. Touch the screen to hold your hat down when a breeze comes your way, and let to to continue walking. See how many steps you can go, and discover new thoughts each time! Also available on the Google Play Android Games.
Time Ducks (universal) - It's like Frogger, only you can manipulate time! Your job is to guide 15 different animals across the street, drawing paths for them that avoid the moving vehicles. But, by using the astonishingly "unpatented" finger swinging technology, these animals can reverse or speed up time, shifting cars around and allowing you to chain together combo moves to unlock some of the game's 30+ achievements.
MinoMonsters (iPhone/iPod Touch) - Neatly summarized as "Pokemon for the iPhone", MinoMonsters is a highly habit-forming game of pitting monster against monster, leveling up your creatures, and gathering more and more cute monsters for your army. The game functions like a bare-bones RPG as you move around a grid-like overworld searching for treasure and encountering randomly-generated enemies along the way. Do battle by tapping on enemies and picking up items that fly out as a result of your moves. Very engaging, much more so than a traditional turn-based experience, and the visuals are a perfect fit for this style of game.
NOTE: Games noted as 'universal' have been designed for iPod Touch, iPad, and iPhone devices alike. Any game not listed for iPad will work on the system, but native full screen will not be present. Games listed may not be available outside of North America. Prices are subject to change and are therefore unlisted. Please see the individual game pages for purchasing info.