Being a robot is tough. If Killbot decides that he wants to stop killing and love instead, well, tough diodes. He's only programmed to kill. He can't even campaign to try to get new programming because that's Activismbot's job. Minerbot is another example - he's programmed to mine and that's what you'll be doing in this new arcade strategy game created by 31eee384 for the Ludum Dare 48-hour game design competition.
Steer Minerbot around with the [WASD] or [arrow] keys. Minerbot can dig through ore without a hitch, collecting it as he goes, but to rack up real points you'll want to press [Enter] to fire ore collectors. An ore collector will automatically gather all the ore of a given color from an area over time, but you have a limited regenerating supply of these tools so you'll need to use them carefully. Different colors of ore are worth differing amounts of points. You'll want to focus on gathering large amounts of valuable red ore, while worthless white ore is unaffected by your collectors and slows down Minerbot significantly if you have to burrow through it. You're being timed, so the key is to use your collectors to dig out "tunnels" of valuable ore that you can travel through to avoid having to dig through white ore.
Minerbot features a distinctive minimalist art style that might be confusing for the first couple runs. Once you get into the groove of the game, though, there's definitely an addictive quality to watching a collector hollow out a massive expanse of ore. The action's accompanied by a hopping techno soundtrack. All in all, Minerbot is a great way to waste a few minutes here and there. It's not the next epic journey through an alien world, but it's not like Minerbot is programmed for epic journeys. He's programmed to mine and mine he does. Even Activismbot can't protest that.