What triggers memory? For 12 years, a shabby cell is the only home an old man knows, but a special Memento fills it with vestiges of his former life. Finding that magical souvenir becomes complicated for someone who's so forgetful, though. Play this point-and-click adventure game by utilizing an assortment of functions to explore his limited environment and answer the questions: Why am I here? What have I forgotten?
Creating Memento XII in just 48 hours, game designer Sébastien Bénard made full use of Ludum Dare 23's theme, Tiny World, in both the miniature scale of the game field and in the small confines of the protagonist's room. It could take a moment to get accustomed to the controls—alternately experimenting with "remember," "pick up," and the list of other options to puzzle your way to the end—yet this feature adds extra dimensions to the game and gives it heart. Reduced size doesn't equal less impact, either; graphics, story, and gameplay are full of minute details to make the experience richer, more thoughtful and, honestly, memorable. Memento XII helps you appreciate the memories you can cherish as well as your ability to remember how you got here... by clicking the JIG man on your favorites bar, of course!