MAD: Mutually Assured Destruction
MAD: Mutually Assured Destruction is a souped-up rendition of Missile Command with great art by Brian Baum and clever resource management design by Nic Daniel. Shoot missiles in an attempt to intercept other missiles, just like in the classic arcade game, but with a twist: Each missile you fire garners some resources that can be spent to upgrade buildings.
Control is simple: just click where you want to shoot. Use the number keys (1-4) to activate your secondary buildings' special powers, or click directly on the icons. Press the [space bar] to pause the game and open the upgrade menu.
Your first building acts like a generator for the other buildings, and when activated will transfer its own shield power to your other buildings. Upgrading will give it capacitors that store energy rather than transferring directly from its own shield resources. The second building uses an EMP (Electro magnetic pulse) device to disable missiles. Upgrading this building will dramatically increase its effectiveness. The next building slows down time allowing you to aim much more accurately and take some of the pressure off. Upgrading this building uses less energy when slowing down time, thus slows time longer. Lastly there is a flak cannon that shoots randomly into the sky (hopefully) taking out or at least disabling some missiles for you. Upgrading this building increases its general effectiveness. Note that all buildings are extremely vulnerable to attack after use since they use their shield energy to activate their powers.
Analysis: The real issue with this game stems from the secondary functions not being automatic or implied. If your investment in time-slowing, for example, were re-balanced to work well on a periodic basis, without you having to manage it personally, it would make a lot more sense. As it stands now, you have to baby-sit a wider area while at the same time deciding when to use your secondary shots, and as the game is currently balanced this is a dominant strategy. You need to invest in the most expensive upgrade, improving shield recharge and reload rate, in order to survive. Losing those secondary buildings is actually a blessing in disguise, as there is less area to babysit.
If you like intense gameplay and great art, and if you don't mind that the RPG elements are somewhat imbalanced, you should definitely get M.A.D and play Mutually Assured Destruction!