Alright. Here's what we're gonna do. First you're going out in a fishing boat at the crack of dawn. Then I'm going to slap you around a lot. After that, you're going to walk around checking for traps for me. Then, we're going to go for a cup of coffee... where you'll probably get shot a whole bunch. Sound good?
- Man Eats Fish - In seven days, I shotgunned the entirety of Psych off Netflix. In that same time, Supermoof created a queerly addictive, if repetitive, fishing business simulation for the Fishing Jam. Each day, you putter out in your boat gathering fish to sell at your restaurant, where the type and tastiness of fish determines your customer ratings, struggling to earn enough money for upgrades. It's painfully slow and lacks a save/load function, as well as some streamlining that could have made certain aspects more palatable and yet... I keep coming back to it. Maybe, deep down inside me, there's a salty, scruffy, bearded fisherman in galoshes yearning to return to the sea. Or maybe this is just a great idea that needs further development. You decide.
- Rose & Camellia 2 - We've covered it before, but with a new translation and no need to play through the original game to see the content, Nigoro's ridiculous arcade-y smack-em-up deserves another mention. You play the spiteful Saori, bitter after being ousted by her competition, an insolent young woman, and must engage in a number of, uh, stately slap-fights with various other characters to claw your way back for revenge. The premise may be ridiculous, but the haughty, fantastic style and writing makes this a simple campy pleasure.
- The Ladder of Kali - Like roguelikes? Then give Benjamin Soule's oh-so-pretty and yet itty-bitty one a try, as you descend through ten levels of tricks, trap, treasure, and monsters. You're going after Kali, who is ticked at humanity and cursed everyone, but since you've been cursed to age rapidly, you might die of old age before you reach her. The game suffers a bit from having a ton of keys and some unexpectedly in-depth mechanics, which would normally be a good thing, except none of them are really that intuitive or explained very well in the game itself. But it looks fantastic and plays surprisingly well once you get the hang of it, and roguelike fans will definitely enjoy sinking their teeth into this one.
- Coffee Mafia - Take the frenetic, one hit KO violence of Hotline Miami, strip out the story and the, uh, more creative killing, as well as the randomness, and you'd have something like JMickle's swanky arcade game about storming what appears to be a coffee house filled with thugs on each level and wiping them out before they can do the same to you. The game's best feature might be its incredibly catchy old-school soundtrack, but the fast-paced twitch action isn't bad either if you don't mind how very simplified it is.