What exactly is Kawa, anyway? Is it a point-and-click adventure game? An art experiment? An accidental merging of random code snippets on a website? The opening text says it all: It might be an exit; It might be a trap; It might be just a dream. Created by Pi San of China, Kawa is the flash-based equivalent of being stuck in an interactive MC Escher nightmare.
Your adventure starts out straightforward enough, but the linearity ends there. Kawa has many branching and interconnecting paths you can take with just a single click. Trying to map out the game is almost impossible, as rooms that should connect do not, and oftentimes you will be transported to previous rooms without warning. Most things you do in Kawa make no logical sense. All you can do is click, explore, and watch. It ends up being a trial and error sort of game with no real puzzles in the usual sense. But it's absolutely riveting.
You start in a room. Well, not really. You start with a white cross on the screen, then it morphs into a room. Then what? Try clicking around, eventually something will happen, something strange, something that probably makes no sense. This is the charm and ultimate draw of Kawa -- non-sequitur gaming.
If you're ready to be amazed and confused all at once, give Kawa a try. Good luck!
Thanks to Cami for sending this one in!