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Jolls


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Rating: 4.2/5 (81 votes)
Comments (17) | Views (6,819)

DoraJollsEver wonder what it would be like to belong to a species of multicoloured, disembodied heads that got around by being dropped onto landscapes full of complex mechanisms to roll, flip, and float them around? Of course you have. That's why you're going to play Jolls, a physics puzzle apparently designed to satiate your strange curiosity. In fact, it's... yes, I'll say it... a Jolly good time! Bwahahahahaho cripes, even I thought that pun was bad.

Play by clicking to drop Jolls on the field. The goal is to collect all the little floating baby Jolls on the field with the matching coloured adult Jolls. You can see what colour Jolls you have left to drop in the lineup in the upper right corner. When a big Joll rolls into a little Joll, it's automatically collected. Standing in your way is terrain that looks like it sprang straight from the brain of Doctor Seuss, or perhaps Lewis Carroll; fans, moving platforms, ramps, and icons that change your gravity or size, all of them need to be accounted for in your plan to collect all the floating babies. Get stuck? Then just tap the [spacebar] to restart a level. I don't know about you guys, but this is exactly why I hated babysitting; darned floating babies, always makin' me need to roll down a wooden ramp and slingshot through a gravity-warping icon to get them ready for bed.

If the game looks familiar, it could be due to the fact that it was created by the same mind behind Civiballs. Like Civiballs, Jolls's gameplay is quick and simple and full of smiling balls with slightly disconcerting stares. (Or maybe that's just me? Anyone? Creepy?... no? Just me?) It's easy to get the hang of, and has just enough of a difficulty curve to provide a satisfying afternoon's gaming... or other time measurement of your choice. It's a tasty little popcorn snack of the game for fans of puzzles, physics, and the combination thereof.

Play Jolls

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Jolls Walkthrough:

Air Levels

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

http://yfrog.com/1rair7aj

Be sure to drop the grey Joll before the orange one can reach the pick-ups.

Level 8:

Level 9:

Level 10:

Earth Levels

Level 1:

Level 2:

Level 3:

Level 4:

http://yfrog.com/4oearth4aj

Use the grey Joll to remove the gravity changer before the red Joll can get it.

Level 5:

Level 6:

http://yfrog.com/4oearth6aj
This level is very easy, just drop the orange Joll before the Green comes back from the ramp, and use the same strategy with the red Joll.

Level 7:

http://yfrog.com/1gearth7aj

The main trick to this level is to set down the purple Joll before the chained ball swings back to the left.

Level 8:

Level 9:

Level 10:

Water Levels

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

http://yfrog.com/1rwater10aj

Don't forget that the green Joll must take the gravity changing pick-up before the Red reaches it!

Final Level

http://yfrog.com/j4finaleyj

This level requires some really spot-on timing, so you have to be fast. After setting down the orange Joll on the ramp, quickly drop the green Joll on the right side of the purple Joll. That should allow the orange Joll to reach the right side of the field and fall on a hole. Then, after sending the red Joll upwards, just time your next click to drop the grey Joll over the red one, knocking it back to the right and finishing the game!

It's really obvious, but just for the sake of being clear, the numbers in the screenshots are the places and order in which to click.

*NO JOLLS WERE HARMED DURING THE PRODUCTION OF THIS WALKTHROUGH*

17 Comments

Wyndclaw March 15, 2010 5:00 PM

Umm... Review is messed..... When a big Joll rolls into a little JollStanding in your way is terrain
I think you may want to fix.

Reply

Ugh, in order to see the walkthrough, you have to add Funflow on Facebook. That seems weirdly shady. Otherwise, the game's pretty fun. The civiballs comparison is spot on, but there's enough of a twist to make it interesting.

Reply
Anonymous March 15, 2010 9:03 PM

I agree on the shady thing. I will wait for someone to post a walkthrough here. I don't want to sign up for that stuff.

Reply

I liked the Civiballs games and I like this game too. It differs slightly due to the addition of the icons that change your size or speed but otherwise playing style is similiar.

As Arcan has already mentioned, the requirement to become a FB fan in order to see the solutions is an annoying step I don't plan to take. I was able to get to the highest level without that anyway, so I'm pretty sure most plays won't need it anyway.

Reply

I've gotten all of them except for the final one. Close, but not quite sure how to do it.

The game is good, not great. The music becomes annoying quickly (though I could never be bothered to turn it off, and the sound effect for winning clashes badly with the music. I usually don't mind cutsey graphics, but I don't understand why every single new physics game has to use these artificially bright and bouncy blobs. Take away this layer of abstraction and we humans are capable of enjoying just the underlying gameplay.

Reply

Pretty fun game, though it feels like yet another Civiballs remake. I mean, I love this kind of game, but it's getting a bit stale already. Anyway, since the in-game solutions need FaceBook to be viewed, I decided to build a walkthrough myself, it should be ready in a while.

Reply
Patreon Contributor kingjulien86 March 16, 2010 8:12 AM

I use Facebook regularly and even I am disturbed about this trend. I recently read that one of the new ways for hackers/trackers to access your information is through these "game" sites. I'd rather be taken to king.com and put up with their long ads than add "funflow".

Reply

I was able to get to the highest level without that anyway, so I'm pretty sure most plays won't need it anyway.
Speak for yourself, Zeke :)
It's one thing that bugs me about too many game walkthroughs - they say things like "well, this Boss is pretty easy". If it was easy, I wouldn't have had to resort to the walkthrough...

Please note, that wasn't aimed at you specifically Zeke! I just needed to say something about how easy it is for someone to think that because they had little trouble then other people won't either. (It's not as though I'm not guilty of it myself. I have written walkthroughs for games that I now can't follow myself.)

As it happens, I managed to get pretty close to the end before I got stuck - but I'm certainly not adding myself to a Facebook list just to get a puzzle solution.

It's a nice little game though. Where did the morning go?

Reply
The Wise Man March 16, 2010 9:04 AM

Scurra, you can find the walkthroughs in YouTube :)

Reply

Any hints for the last level. All the others were pretty easy. If you need help ask.

Reply
Otterchick March 16, 2010 10:03 AM

This had some easy ones, and some harder ones. Managed to finish without any help though..woohoo!

Reply

I love phuzzles!

For anyone requiring help on the last level (organized by Joll)

Purple Joll:

Place on the ground, directly to the left of the purple baby

Yellow Joll:

Place on the bottom ramp, QUICKLY PLACE THE...

Green Joll:

So that it falls on the Purple Joll, making Purple roll to the left and Green roll to the right. If you have done it correctly, Yellow Joll will roll over Purple, collecting both yellow babies

Red Joll:

Place it directly on the bottom gravity shifter. It will roll up the ramp and collect the first red baby then TIME THE...

Gray Joll:

So that it collects the growth icon, and drops on the Red Joll, reversing the Red Joll's direction, allowing it to collect the last baby on the stage.

Hope that's clear/helpful

Reply

@Scurra - I sincerely apologize! That's actually a sore point of mine also. I always take it with a grain of salt when someone comments about how easy a game was for them, and then I end up banging my head on the keyboard in frustration and failure :-)

Reply

Jolls Walkthrough:

Air Levels

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

http://yfrog.com/1rair7aj

Be sure to drop the grey Joll before the orange one can reach the pick-ups.

Level 8:

Level 9:

Level 10:

Earth Levels

Level 1:

Level 2:

Level 3:

Level 4:

http://yfrog.com/4oearth4aj

Use the grey Joll to remove the gravity changer before the red Joll can get it.

Level 5:

Level 6:

http://yfrog.com/4oearth6aj
This level is very easy, just drop the orange Joll before the Green comes back from the ramp, and use the same strategy with the red Joll.

Level 7:

http://yfrog.com/1gearth7aj

The main trick to this level is to set down the purple Joll before the chained ball swings back to the left.

Level 8:

Level 9:

Level 10:

Water Levels

Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

http://yfrog.com/1rwater10aj

Don't forget that the green Joll must take the gravity changing pick-up before the Red reaches it!

Final Level

http://yfrog.com/j4finaleyj

This level requires some really spot-on timing, so you have to be fast. After setting down the orange Joll on the ramp, quickly drop the green Joll on the right side of the purple Joll. That should allow the orange Joll to reach the right side of the field and fall on a hole. Then, after sending the red Joll upwards, just time your next click to drop the grey Joll over the red one, knocking it back to the right and finishing the game!

It's really obvious, but just for the sake of being clear, the numbers in the screenshots are the places and order in which to click.

*NO JOLLS WERE HARMED DURING THE PRODUCTION OF THIS WALKTHROUGH*

Reply
Patreon Contributor kingjulien86 March 16, 2010 7:30 PM

Donut - your photo links seem to be down. I get a 404 error message for them.

Reply
Patreon Contributor kingjulien86 March 16, 2010 7:33 PM

well my previous comment is now pointless, if an admin would be so kind to erase it (and this one too!)

Reply

Great game, but 2 things:

1. I despise games related to facebook. I try to avoid them, but this is an exception.

2. If the developers care to read this, what about if the final level takes place in a volcano? We have air, earth, and water, but what about FIRE?!

Joking... :)

But seriously, a fire level would be fun.

Reply

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