What is freedom? Much greater minds than ours have wrestled with this concept (and much lesser, as a quick Google search will painfully demonstrate). Are you free to smoke, especially once the neural pathways have been nicely concreted? Are you free to not pay taxes (not in my jurisdiction, buddy)? What about freedom from intimidation, repression, people who wear white shoes after Labor Day?
Inquisitive Dave is one of those "breaking-the-fourth-wall" games wherein you're aware that you're playing a game. You know, the ones with the witty dialogue where you press "Talk" because the game suggests an interaction with a chair, only to be told "This is a chair...You could sit in the chair, but you have a world to save." Well, duh! I'm sitting in my freezing apartment wearing uncomfortable shoes and you think I don't know I'm playing a freakin' game?
The game is controlled with the [WASD]/[arrow] keys to move and jump along with [Ctrl] or [Space] to interact with the environment. A balloon appears above Dave's head when there's something to look at or someone to talk to, and even though every balloon doesn't necessarily progress the game, many offer clues you'll need later on, and some are just plain amusing.
So if the philosophy and plot behind this adventure game is so predictable, why a full review? Well, the artwork is reminiscent of Commander Keen in all its pixelated glory, and the animation is hilarious (I like to get Dave to jump around a lot just because he looks so overjoyed to be doing it). It's almost worth it to get killed because it's so funny. The puzzles sort of make sense (not a lot of sense, to be sure, but in theory you could use flour and cake mix to... er, never mind), and there's a nifty sense of achievement in working out how to beat the final boss. Be warned, though; if you're the sort of player who finds Daymare Town offensively easy, you're going to want the 10 minutes of your life spent on this game back. This is a game for players who really don't want to think too hard.
The only real point of criticism for this game would be its old-school nature. Retro gaming isn't for everybody, and the often mindless wandering combined with fairly straightforward puzzles, linear gameplay, and frequent pauses to read text won't appeal to everyone. Even still, the delicious mix of adventuring and platforming is hard to resist. Give it a whirl for yourself and see if you enjoy Dave's shenanigans as much as we did.
Cheers to Bob, Ace1217, Ted, DJ, Rodentmaster, Eddy, and Neonaxus for suggesting this one! =)