Hood: Episode 4
When we last left our Fenrirr Hunter, he had fulfilled his contract by dispatching the witch with a swing of his ax. You've earned your pay, and the residents of Shadetown are happy to let the missing girl with the red cloak fade from their memories. Maybe it was because they seemed so eager to forget, that Hunter thought it all the more important to find her. But the path took him deep into the forest, right to the precipice of a portal to another world. And wolf could possibly prepare himself for what he sees through it. Come then, one last time to Hyptosis' faerie tale world of magic and arcane science for the final installment of his atmospheric point-and-click adventure saga, Hood: Episode 4.
Mechanics are similar to the previous episodes: Use the mouse to click the red navigation arrows to navigate yourself through the spirit world. Mouse the cursor onto items to get a description, or click to manipulate or add them to your inventory. Once in your inventory, items can be selected in order to give them to other characters or "use" them on part of the scenery. If a character is on-screen, you may click to talk to them, and ask various questions by selecting them in the conversation window. Find where the Hood went, why she's there, and if she can be saved.
Play the entire Hood series:
The plotting and programming have improved with each iteration of the Hood series, and Episode 4 is no different. If the first three games were set-up, then this is the pay-off: questions are answer, loose ends are tied, and a final confrontation is had. While the previous games had arcane spookiness, this conclusion adds an edge of the psychological that makes things deliciously unsettling. Of course, with Hood's undercurrent of whimsical humor, it's hardly a dreary experience: There's a snarky reply every time you try to use an inventory item on a piece of scenery illogically (especially when you're wielding your slightly-moldering friend Mr. Pumpkin), and the annoyingly cheerful fire sprite will crack you up. A bit of pixel-hunting for items mars the experience, as does a obtuse magic runes puzzle late in the game. Still, Hood is an enjoyable final visit to a beautifully constructed and illustrated world. Will this story have a happy ending? That's something players must see for themselves.