Escape from Mr. K's Room 3
Ah, the Mysterious Mr. K, purveyor of locked room escapes, where would our Wednesdays be without him? We can wonder why this strange and mysterious man likes to create room puzzles wherein he locks certain hapless protagonists into various spaces and challenges them to get out, buy why bother? The return of Mr. K to our radar for the third time can mean only one thing yes, Tesshi-e is back and once again we must battle wits with the elusive Mr. K to find our way out. Welcome to Escape from Mr. K's Room 3 and welcome to Weekday Escape!
Thankfully we have to enjoy the great control structure we have come to expect from Tesshi-e: easy, intuitive inventory control; great English translations (just remember to set the game to English before you start); various options to mute the incidental sounds and oh-so-familiar music; and a handy save feature that is especially useful for going back to find the second, happy coin escape. Yes, of course there is a happy coin escape, this is Tesshi-e after all!
The puzzles are the usual mix of the familiar (could someone please either fix that wobbly picture or burn it?) and the new, and Tesshi-e has even tried its hand at a feature we here at Weekday Escape rather enjoy in our escape games: one clue that serves as the answer for two different puzzles, depending upon how you look at it. It's nice to see the growth in the challenge of the puzzles even if they haven't quite reached the level of, say, Neutral or Kotorinosu. There is still the lack of a changing cursor to deal with, but in this almost empty room there is very little pixel hunting even without the extra help. Perhaps the biggest complaint is that once again the game features a puzzle with Roman Numerals that appears to come from the Windows Japanese font set, which means some gamers will be very confused and only see a blank box instead of the necessary clue.
The one thing that makes Tesshi-e room escapes so popular is not only the wonderful logical flow of the puzzle solutions but the progression that is evident in each new room they release. To see this for yourself, go back to some of the early stuff like Escape from the Dome Room or Escape from the Underground Space and compare to this game. You will see the huge strides made both in control design and puzzle design, making this designer one of our favorites because they are always reaching, stretching, and improving upon the escaping experience. So welcome to Wednesday and welcome to yet another strange friend of Tesshi-e who loves nothing more than to lock hapless strangers into a puzzle room. Mr. K is back and we are very glad, and hopefully he'll be back again as long as no one punches him out for, you know, kidnapping and imprisonment, and forcing them to make their own snow-cones. Seriously bad hosting there, dude.