Escape from Mr. K's Room 2
It's Wednesday again, and you know what that means. No, not the longest, most boring day at work, school, or whatever, it means it's time for Weekday Escape! Escape from Mr. K's Room 2 is this week's delightful room escape and it's from the twisted brain of Tesshi-e.
There's not much of a scenario to the game. Mr. K has challenged you to escape his room (again), and you, being the escape fanatic that you are, are happy to give oblige. Oddly bereft of the usual strange setup hijinks, we are left with pure, one-room, four-walled, escape nosh wrapped in a pretty bow.
Navigation is, as per usual, with bars at the sides and bottom of the screen. Tesshi-e still hasn't discovered the joys of the changing cursor, but the space is so uncluttered that the pixel hunting is kept to a minimum. As always the controls are top notch, with easy inventory control, mute buttons, and a save button just in case you need to stop halfway through (or wish to play again to find the happy coin). The music is dreadfully familiar, but that's what the handy mute button is for. As for the space, well, Tesshi-e's rooms are getting more and more realistic with each game. As beautiful as these rooms are, I see a bright future in interior decorating for the game designer.
Let's pause a moment and reflect on the actual premise of room escapes. They've always seemed a bit...well, strange, haven't they? I mean, if you find yourself locked in a room accidentally somewhere, the last thing you'd do is go searching around and solving puzzles. You'd just call someone to let you out, right? Presuming, of course, you remembered your cell phone and you can get a signal, that is. However, the setup for Escape from Mr. K's Room 2 actually explains all the strangeness. Mr. K has prepared the room especially for you to solve your way out, overcoming the awkwardness usually associated with standard room escapes. I mean, seriously, how many places actually have puzzle locks on their doors that can be solved by looking around the room?
Escape from Mr. K's Room 2 might be called Tesshi-e: Greatest Hits. There are a lot of familiar puzzles here, especially the old 'wobbly picture' puzzle which is one of the oldest in the book. However, there are also some fresh new puzzles as well, along with the old standby of 'use of found objects' and Tesshi-e's favorite device, 'construction.' This time, though, the construction is more intuitive and makes a lot more sense than in some of the older puzzles (Escape from the Living Room, for example). And yes, it wouldn't be Tesshi-e without both a regular and a "happy coin" escape.
Now that Tesshi-e has found a competent translator, the escapes just keep getting better and better. This is a perfect break for the mid-week, a chance to stretch the neurons and take them out for a little walk, and enjoy pure room escaping fun. Stripped of all of the extraneous scenarios of how you got in there in the first place, Tesshi-e proves they are masters of the pure, unadulterated basic room escape. Test drive Escape from Mr. K's Room and find out for yourself how much fun escaping a locked room can be.