If there is one thing that Cubor teaches us, it's that sometimes colored cubes just want to go home, and that sometimes only we can help them. A spiffy 3-D puzzle game by Devm-Games, Cubor lets players gently roll colorful blocks to respectively colored tiles, where like Prodigal Sons they will finally be welcomed. It's nice to help a poor, wayward Platonic solid; don't you hope they would do the same for you?
The mouse is all you need to accomplish this altruistic mission. Click on a cube, then click on one of the arrows that appear, to guide your six-sided charge to where it belongs. Clicking and dragging about the screen will rotate your perspective of the playing field, aiding you in your act of charity. Succeed by leading all the cubes into the soothing light of their home tiles, indicated by matching-colored sigils, and your philanthropic errand will be complete for another level.
Analysis: Schlepping cubes into their designated areas will be a familiar trope to veteran puzzlers, but Cubor adds a couple of twists to the formula. First, there are often several cubes you have to wrangle, so the solution is often as much about keeping cubes out of the way of each other as it is about figuring how to get them where they belong. Second, while some cubes are colored on all sides, many are colored on only one. Cubes move by rotating in the direction of travel, and as a cube is only truly home when the colored side is face-down, you must assess not only the means of delivery, but also the approach. Not every orientation will do, and part of the solving is in adjusting the cube's orientation so that it can arrive home properly.
The game's 3D graphics are striking, if a little jagged looking, and while the color palette is a bit bland and desaturated, the ease and agility in rotating the play field makes the appearance very slick. The bubbly electronica soundtrack matches the digital 3D look, and happily you can mute it should it become repetitive.
Sadly the game is quite short, at only fifteen levels, and while it is not super-easy, neither can it be called difficult. Likely it will take very little time to complete, which is fine for those puzzlers pressed for time. For those who want a little more, you can replay any level you have completed to improve your score and submit it in competition against Cubor players worldwide. And after all, there are always more sad, lost little cubes, waiting for someone to show them the way. It would be heartless to say no.