Competition #2 update


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Important Competition Update!
Game Design Competition #2
AdobeArcadeTown

When we made the announcement for our 2nd Flash Game Design Competition we said that additional prizes would be announced, and we weren't kidding.

I have just confirmed with Adobe that not only are they going to sponsor this competition as they did our first one by offering two (2) Flash 8 Professional licenses (Windows or Mac) to award to the top two games submitted, they will also upgrade those prizes to the Adobe Video Bundle if either winner has made an exceptional or innovative use of either Premiere Pro for video or After Effects for animation/video within their Flash game.

The Adobe Video Bundle is an amazing package of premium software applications for Windows (there is no Mac version) including: Photoshop, Illustrator, After Effects, Flash 8 Professional, Premiere Pro, Audition, and Encore. The entire package is worth over $2000!

The Prizes
As before, we're looking for a ton of great entries to make this competition really spectacular. And we've got the prizes to back it up! In addition to seeing your name in pixels and the millions of people that will play your game—yes, millions. Our first competition compilation has already received over 2 million plays!—we have some nice cash prizes to award this time:

  • 1st place:
    • $1,000
    • (1) Flash 8 Professional license*
  • 2nd place:
    • $500
    • (1) Flash 8 Professional license*
  • Audience award:
    • as before, determined by JIG community popular vote and worth at least $200.
*If your winning entry makes an exceptional or innovative use of either Premiere Pro for video or After Effects for animation/video, Adobe will upgrade this prize to the Adobe Video Bundle, worth over $2,000!

Although the Flash 8 Professional license is available for Windows or Mac, the Adobe Video Bundle is available for Windows only.

Entrants who do not have After Effects, Premiere Pro, and/or Flash 8 Professional can download a 30 day trial from the Adobe website.

In return for winning one of these prizes from Adobe, you give Adobe the rights to publicize information about you and your game, and what was done with its products as part of the development process (i.e., talk about the game designer, what tools were used, get a quote, etc.).

Given this new development, we want to make sure that everyone who wants to submit an entry has enough time to come up with one. Therefore, we are extending the deadline for entry submissions by two weeks...

Deadline: Friday, February 23rd. at 11:59PM (GMT-5:00)

For complete information about the competition, please refer to the competition announcement page.

10 Comments

WOW o.o That is a nice prize! Makes me want to run out and learn flash >_>
*sigh*

Reply

Jay, how DO you do it? you still amaze me.

Those winners are going to be LUUUUCCCKKKY!

Reply

W00t, W00t!

I'ma run after Harukio and steal his Flash-learnage from him!

Reply

Wow!

But I think I'm running out of time and Won't get a game in...

could I enter the one I entered into the ExperimentalGameplayProject compo (as it fits the bill)?

Reply

Never knew that the art work could be created so soon....WOW

Well like the last time, hoping to see some cool casual games come out of this one too

Reply

Wow, those prizes are just... awesome. I'm glad the deadline was extended. Couldn't get my game done without it.

Reply

What fantastic prizes! One worry, though, with prizes worth that much . . . if the winner lives overseas, will they have to pay the import duty themselves?

I've been hit pretty hard by that kind of thing in the past, and with prizes worth over $2,000 I don't know if I can afford to enter.

Reply

Winners are responsible for all taxes and fees associated with winning the prizes.

Reply

I just want to say I love Adobe. Without them we would not have these great games. God Bless and good luck. :)

Reply

Jay, it would be cool if you had a way to collect statistics on which games people prefer - by demographic. Some populations are underserved because the game designers don't know the game preferences that audience.

Reply

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