CGDC3: Karma

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KarmaCasual Gameplay Design CompetitionThe next and final entry to our 3rd Casual Gameplay Design Competition is a game by Zapak.

Karma is a simple game of drawing lines in succession to connect two objects without crossing any previous line. The objective represents washing away sins of a past life as you progress toward salvation. The lines represent your life, from birth to death, and you "replay" your life by means of drawing, collecting a conch shell along the way to wash away one of 7 deadly sins. Can you wash away all 7?

I nearly missed this entry were it not for an email message received just this morning. An inspection of my spam folder revealed that the entry was received on the 15th of July as required. Please give the kind folks at Zapak the same consideration of a warm welcome, feedback and constructive criticism in the comments.

Play Karma

And that concludes the entries for our 3rd Casual Gameplay Design Competition! \o/

Note: All comments originally posted here have been moved to the Karma review page. Please use that page to post your comments and questions about the game. Thank you!

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