Danny Miller's Boomshine is a new riff on the chain-reaction action pioneered by Omega's Every Extend and the popular Internet favorite, Chaos Theory. The goal is to remove a given number of the colorful, floating dots moving around the screen.
Simply click the mouse to trigger an explosion; any dots that come into contact with the resulting circle will also explode, although after about 3 seconds each explosion will shrink and vanish. Every level increases in demand for the number of dots that must be removed, from level 1's laughably easy 1 out of 5 to the formidable 55 out of 60 in level 12. You'll want to make your first explosion count, because that's all you get. After setting off the chain-reaction, sit back and watch the explosions play out and, if you've removed enough dots, advance to the next level.
Boomshine is surprisingly addictive and the sparse visuals grew on me after my first dozen games or so. Overlapping explosions result in an appealing color blending effect, which can unfortunately cause a bit of slowdown. It would be a stretch to call Boomshine relaxing—watching those dots float by milliseconds after your chain-reaction begins to shrink is a little too agonizing for relaxation—but it is certainly refreshing, and a nice, albeit simple addition to a rapidly growing category of casual gameplay.