And Then There Were None
And Then There Were None... an old English detective book that has been adapted for the stage, silver screen, and radio has given inspiration to an indie platform game. As you quest through the blanketing snow and eerie white noise, the game follows a man known only as Hughes as he tries to defend himself from a roaming serial killer. Tensions rise and fear sets in as danger lurks around every corner, tunnel, and platform. Your only glimmer of solace is the voice emanating from a radio, leading you along and aiding you in your struggle until... it's too late.
You can rely on the old standard platform controls for this nerve-racking game: [WAD] or the arrow keys for general navigation, [ctrl] to create a radio wave, and [space] for using bombs when you get them. You don't need the [down] arrow or [S] keys because crouching can not and will not save you from falling icicles or deadly spike traps. The radio waves trigger pixel-clustered blocks to form on blinking comm towers when they are hit to help you through the snowy landscape. It is the primary platforming mechanic and it takes some time to master since the blocks fizzle out after a few seconds. If you aren't careful, your feeble attempts at stopping the killer will mean nothing and all that will remain is silence and a worn, torn body
Made for a small Russian competition called Gaminator, the one man development team Digital Synthe.sis (yep, there's a period there) created an entrancing game with plenty of spit and polish that shows in its wonderful level design and solid gameplay. With multiple levels of difficulty and three different ending scenes, you can jump back into the static-filled setting to test your platforming mastery and see how Hughes' story can change. A well developed suspense story intertwined with an ominous narrating voice gets your pulse pounding with anxiety to find out who this mass murderer really is. The radio's white noise, which inspired the game's world, narrative, and even unique two color pixel art, complements the music and enriches the game's creepy overall tone. Heed the call of the forlorn broadcast for free as it takes you on a journey in which you have no choice but to accept.
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