I've learned that making room escape games is a lot like cooking. There are a few standardized recipes that anyone can follow (1/2 cup wastebasket with something useful in it, three tablespoons password-locked computer, etc., etc.), but there are also some masters of the trade whose unique style can be detected in every single one of their individual dishes. You know the ones: GUMP, Robamimi, Bianco-Bianco, Tesshi-E, and the recently discovered Petithima site, by Yanokimi.
When we first learned of the Petithima site we were all over this new chef's succulent games, but we also missed one or two older ones by the same. Today we see a somewhat older project by Yanokimi, the slightly aged but still lip-smacking Akarimado.
Akarimado brings nothing new to the room escape genre; you're locked in a one-view room (with an unlockable side room that's also one-view), and you have to solve many and various puzzles to get out. To examine items, click the "?" in the corner of the item icon; to use them, click the icon and then what you want to use it on.
Analysis: Although this particular dish of room escape contains few if any unfamiliar ingredients, there's not much to complain about; we enjoy these particular ingredients and we know it. Akarimado doesn't try to wow us with unfamiliar territory, instead giving us more of what we know and love. It's like going to a restaurant and getting a nice, juicy hamburger instead of taking your chances with the "Venezuelan Platter Deluxe", whatever the heck that is.
The puzzles are very cleverly made, and a bit more straightforward than Dharma Doll (thank goodness; I was stuck at that letter puzzle for quite some time). The music is a bit more obnoxious than Yanokimi's more recent installments, but that's why the BGM button is there in the lower right corner to turn it off... along with the save button so you can take a break if you get stuck. It's a very satisfying journey all in all, and one that should not be missed. Bon appetit!