A False Saint, An Honest Rogue
A False Saint, An Honest Rogue, and one very cold adventurer. Created by Jeremiah Reid for the Seven Day Roguelike (7DRL) competition, this unusual game mixes survival and roguelike elements in a strange and often confusing way. But that's why we like it! You're out in the cold, you're freezing, you're starving, and you have to survive. Sounds fairly ordinary until you factor in the fact that you're going a bit mad from the chill, and many things you think you see don't make much sense at all. There's just one thing on your mind: go west.
Move around the screen using the [arrow] keys (note that [left] and [right] turn you instead of sliding you to the side) and click menu/inventory elements to investigate or use them. You know you're supposed to be going west, but it's not like you've got a GPS handy. Instead, use the sun and shadows to pick your way through the landscape as best you can. When you see an item simply step across it to pick it up. You have to stay warm and stay fed, and you can also sleep when it's nighttime, which can be useful for prolonging your life. Whatever you do, don't freeze before the in-game week is up. And be prepared for some strange events!
A False Saint, An Honest Rogue is confusing at first. It's also confusing at second and third, too. But there's a good experience there for those who sit with it for more than a few minutes. It strikes a fantastic balance between roguelike and survival sim, forcing you to manage item weights, keys and the like along with constantly focusing on staying alive and warm. No more spoilers in this review, go check the game out and see how delightfully disorienting it can be!