The ones that have those tags always seem to be the most fun and creative.
Grow (ver. 3) Remake
& the other games that author makes
Today I Die
& the other games that author has made
Hoshi Saga series
Deep Chalk series
Kagi Nochi Tobira
Fold and Manifold
the hapland games
and many more
This type of game (funny we define original as a type) is one that always draws me to it. I want to play it as soon as I see it, sometimes it is just the title that makes me want to play it. I end up spending the most time that I consider well spent on these games versus other games that are a long drawn out waste of time that I could spend hours on and will have regretted it later.
I vote for omnipetence, and achievments
Well... how about:
"Back to Basics"
Oh! Here's a good one... In opposition to "Breaking preconceptions", we could have the theme be "Cliches". One interesting title that may come out of the "Cliche" keyword might be something along the lines of "Super-Soldier in Power Armor Destroys Killer Robots III".
Hey, just throwing it out there.
I like something along the lines of 'alternatives' as suggested by Buttons. What came to my mind was the idea of consequences or choices. Basically something that incorporates non-linear gameplay.
I would like to take the opportunity to mention that not all of the mouse-dependant games that I've played are touchpad-friendly, because with a touchpad one usually can't perform operations as fast as with a mouse. I only use touchpads, and it would be nice if developers consider this. (I wonder how many people only use touchpads.) Thank you. :)
What about "Platform"?
Ideas that have already been suggested that I like:
Parallel (I can't help but drool at the thought of a crop of games like Eversion and A Link to the Past)
Recurse (I would love to see what people come up with for this one, given that the human brain just doesn't work like this)
Now for my own suggestions:
First, Strange Sight. I can think of this covering all sorts of diverse ideas, randing from nonstandard sensing (These Balls are Made for Hiding, echolocation) to stuff that you just wouldn't see in a normal game (Eversion, Braid).
Second, Alogorithm. This would cover all of those really clever ideas like recurse and procedural that probably wouldn't be wide enough to devote an entire competition to. It would also cover great stuff like Codex of Alchemical Engineering, and could be stretched to stuff like the Grow games and similar.
Anyway, no matter what happens, I'm excited. These competitions have turned out some of the best games I've ever seen.
I love a well balanced game that makes me feel smarter too. Also, I have been searching for a webgame that can teach my 5 year old how to read music, that is also lots of fun :D If I get this out of the competition = bonus!!
My son has gone gaga over levels that he can design and play. Or those like crayon physics.
How about surrealism? Or most in-depth story? Either one would be a real refresher to the onslaught of games that are all focused on gameplay (which is VERY important, of course) and have no story, if any at all.
I can hear the groans even before I type my idea out but I'll go for it anyway...
Some great idea already posted.
The ones that have caught my eye so far are:
-Back to Basics
I'm not sure anyone's suggested this yet, but another possibility is:
How about 'Rhythm' games? Sort of like rhythm heaven (not really ddr kind though). Or 'Games About Games' like upgrade complete, YHTBTR, etc.
The Missing Link
I back up Hybrid. Not only because of the opportunity for genre-bending, but also because there's a lot of freedom of interpretation in it. The main character could be a hybrid creature (like a chimera or something), the game could use hybrid controls (like shooters where the keyboard controls movement and the mouse controls aiming), and a whole slew of other interpretations that I haven't thought of (there's bound to be tons of them... Maybe even hybrid cars? Who knows).
Achievements still has my backing, because they're just AWESOME.
I still like the death idea.
Hybrid sounds quite good.
And I was thinking "parody", just because we might get a laugh. :D
I really like the previously suggested ideas of:
Breaking the 4th Wall (because it usually involves humor, which I love.)
Disguise (because with this, the possibilities are endless.)
Here are a few ideas I have...
Some are copied, but I want to give a wide range.
Mirroring (my own idea),
Retro (all me)
Transform (some else probably has already said this),
And finally, Reverse limits. Say you have to have * amount of enimies and * levels?
Maybe to help select these you could take some of the most commonly-recurring ideas - including ideas which are technically different but similar in concept - and mix them up with some of your own favourites? That's where I would envision this going. Give us a role, but make sure we don't pick something dumb.
The theme should be
I absolutely love games that incorporate parodies on other games. One game that is all about paridies should really fun, yet also challenging to make.
1) Hero's Journey
2) Full Spectrum, or just Spectrum
3) Mutant ninja pirate zombies vs. cowboy robots
I rather like the suggestion of 'custom'.
Make the game interactive, where the player's actions effect the outcome of the game.
(I also vote for Achievement.)
Music (I love music games so much)
Blue (Completely ambiguous one)
I liked that someone said "Failure" earlier.
Also, blindness was one earlier, which sounds like it could be taken in a lot of different directions.
Some great ideas already!
I'd say: Unique
Think of a game that has not been thought of before (or at least not been worked out). In this competition, it's all about originality. No pong remakes, no coin-collecting-platform-games, just:
New! Fresh! Original! Young! UNIQUE!
sorry for the double post, but I also vote for sandbox games. :)
My favorite games are that of those that have never been seen before. It's my theory that the free casual game community is a testing ground for new commercial game ideas. Not consciously, but many commercial game base ideas have emerged from conceptual flash games.
So, to spend a long time making a point, my I would like to see "Original Concept" as the next CDGC theme.
My other idea is "Post-Apocalyptic Induced Hallucinogenic Ninja/Pirate Wars" but I've been told that is a slightly too constricting theme for game designers.
hidden (levels, gameplay mode, characters etc.);
end of the world;
From the mentioned ideas I like the following the most:
and the evil :) ones:
My suggestion is SURVIVE - I have been looking forever for a good survival type game - search for resources... (I have a mac and don't usually pay for games - maybe they're all written for windows! if anyone has any suggestions...)
another idea was Sustain
Looking forward to some cool games!
My suggestion for a theme, and I'd leave the exact interpretation up to the game designer.... DOWNSIZE
"Game Development Games"
Someone suggested Love as a theme and I think it's a great idea. Vote +1.
Current (Electricity, tides, news, etc.)
A game involvong JIG mascot as main or important supporting character would be nice !
I saw "perspective" earlier and I want to second that, one of my reasons would be the game ecochrome for the play station network. Its a puzzle where reality is defined by your view.
Another very interesting theme would be "undo". Many ways to use this choice.
Some simple themes and potential elaborations:
(mimic monsters? mimic machines? mimic allies?)
(good? bad? computer-generated? reality-altering?)
(work around it? take advantage of it? fix it?)
I also would like to show support for some of the existing suggestions. I approve of:
Meta, Dark Comedy, Failure, Illogic, Flow, Engineering, Rhythm, Reverse, Blindness.
Seeing a lot of support for "Failure." It's a really thought provoking concept. For example, maybe failure is the only option and you must minimize your losses any way you can. Or maybe you're a straw man and you have to intentionally fail to advance an agenda. Maybe you failed in a past life and the whole story is about atonement or something. It's a really good theme that could influence plot and gameplay.
Some of these have been mentioned before:
Mostly because narrative flash games have been mostly very experimental, and very few and far between. So it'd be interesting to see what would happen if you get a bunch of people to experiment with telling stories.
Quite a few good suggestions here.
Here's my idea:
I'm not going to comment on how I interpret this, as I don't want to influence anyone. Use your own imagination!
Some others that I've liked:
Perspective, Consequences, Sandbox, Flow, Explore
I'm still pulling for "teamwork". I once wrote an essay denying that video games make individuals violent but instead teach them to cooperate with other human players as well as fictional characters. There is also a trust building activity where individuals in a group have a "blind" person, a person who is injured and cannot move freely, and so on and the point is to cross a course of some kind. Having individuals with "limited" attributes actually accentuates their abilities and can be enhanced when working with others. I don't even think it has to apply to people for instance: clocks, sandwiches, vehicles, the human body, all work together to perform a task.
Teamwork, to me, is the essence of video games.
A number of people have posted 'Meta'. Anybody interested in explaining their idea of possible implementations of that theme? It sounds like a cool idea and I'm curious as to what people have in mind.
It's so much fun reading the suggestions! So I have some ideas (again).
I like simple words with multiple meanings, like:
And most of these have probably been mentioned:
Would be fun if we could vote for the suggestions that have been made.
Wow, 250 comments in less than two days! This has got to be a new record. Choosing a single theme among all is going to be really tough.
The objective is to show the meaning, use and essence of this unique "transportator of art". Placing its name clearly on the face of existence, thus defending the way we make our games now.
I think this is great to awake artists of unknown talent and present what others take for granted.
This one's probably my favorite:
I'm liking the "sandbox" idea, but just to make sure that's not too limiting in scope (and also to avoid people making games of children playing in sandboxes) you can call it something like "Unconstrained."
How about a "First Person ________". I really like Phosphor Beta, but there hasn't been anything to rival or challenge it. It doesn't have to be a "shooter", but just something that give you that "First person" feeling.
The ones that most interested me were (in no particular order):
To add something:
Here's an idea for a single game. Anybody know the Vault-boy from Fallout 3? Imagine that guy, but as a viking. And he's riding on a giant flying banana. Shooting flames from his hammer. The enemies could be Norse gods riding on other fruit. And they don't all have to fly; they can be on mutton cars and celery-copters.
I like Sandboxes, Control, and Ballistics!!!
I just had an interesting thought: "Filler"
Also, I don't know if it's been said, but as much as I'd like to have a music themed or color themed, uh, theme, I have a suspicion that the efforts the JIG team goes to to provide games accessible to all will likely mean these will be eschewed for colorblind and deaf people.
I was thinking while in the real world about how to put what was thinking into words and came up with "flow", I check back on here and one of the first suggestions I find "flow"
How about: SPANNER IN THE WORKS (I don't know if you have an equivalent expression but it means putting a small problem in a big system and making it all fall apart) I love the idea of breaking a game and seeing it all fall down around my ears. Maybe having to sabotage a giant machine you're inside or hacking a game while you're playing it.
In other people's, I really like MUTATION or CONTROL.
We already have enough concepts here to make Game Competitons for 50 years. Maybe we should start looking into what has already been submitted instead of dropping a truckload more of themes, since most of this truck would be filled with repeated ideas anyway. How about starting to filter this mess up?
As a starter, I would cross out the stuff that is closely related to the earlier competitions. There are so many ideas to pick from, so why not pick something completely new?
I love the idea of an exploration game, and there have been dozens of other great suggestions. Almost too many that could be awesome for inspiring games.
My contribution is to offer up 'Genres' as a possible theme.
I could see a collection of sci-fi games, or horror, and maybe even moody, dark noir games. That way the developers can bring in any mechanic they want (for more variety of type of game) but still stick to the genre or mood. (so it works as a collection)
My two cents...
I second the theme "community" because it sounds like an interesting idea to me, especially because this is the first community decision of the gameplay theme.
It includes everything from "Do I jump, NOW?" to "You selected the pretty grail. You have chosen poorly."
I don't have much time to elaborate, but I think it's an excellent jumping board for a variety of games.
The whole reason I found this place from digg.com ...
E S C A P E games.
Sputnik (spelling?) the Covert ones and all the rest
GotMail games OH
I have not been able to go cold turkey but I really had to ration out my time here because these games are so addicting to me.
Well i posted some time ago
but i say the theme should be a mix of
i want to see what games comes then
Yeah, Sylux. Too many ideas! How about some ideas on how to filter all these ideas, so we can vote on them?
No, not as a theme, that'd be terrible. I mean we make a list of all the suggestions and their connections, and pare it down.
I have to go with "Escape" as well, being a room-escape lover.
However, my favorite games lately are all those really beautiful interactive flash pieces like the stuff from VectorPark (Levers, Windosil), Daniel Benmergui (I Wish I Were the Moon, Today I Die), and Gregory Weir (The Majesy of Colors, Bars of Black and White). I have absolutely no idea what theme these would all umbrella under but I would love to see it happen.
And bouncing off of INL's idea of "Judgment", maybe "Choice"? Kind of broad I know...
Exploration/Discovery. Myst, if it was a casual game.
Different skills (inspired by the "Galactic Commandos" post)
Programming (Rabbit wants Cake)
Games in which you don't control the character but the environment (Like Onekey......can't think/don't know of a good name, perhaps "playing at being God"?)
Choose your own adventure (How to Raise a Dragon)
Maybe something inspired by the Wii game "Boom Blox"
Many people, including myself use touchpads. Please take that into consideration.
I would like to see the theme of "Save" interpreted any way entrants see fit. Save your data. Save your work. Save the earth. Save your soul. Save the helpless villagers from the ravenous monster on the horizon. Save the plants from the zombies or vice versa. Save us from all the creative possibilities of this theme.
EricaVee, I think "Choice" sums up what I was going after quite well. Without getting into semantics...
I hope we can get into a category that explores the player's psyche by analyzing his choices, and coming up with a profound message out of that. Maybe that's too narrow, or too deep, but I've been fascinated by art which explores how the audience interacts with it. Not only generating a painting ("Art"), but changing that painting into something that has even deeper meaning to me.
But even a category like "Choices" doesn't have to be all about what I've mentioned above. It could be, say, playing a hack and slash game that has two paths (one difficult but short, one long but less difficult, etc.).
Time for my $0.02.
Specifically, I'm thinking of the text-adventure "Zero Sum Game", in which you begin play at the end, with a sack full of treasure and a list of achievements... and your dear mother orders you to go back and return all that stolen loot, not to mention fix everything you broke along the way.
So, how about games that require you to undo your work? The trick with them would be that you only see the end result, not how you got things the way they are.
Wow, so many good suggestions, I'd be happy with almost anything.
One I haven't seen yet: Zoom.
Open to intepretation, and I haven't seen it as a gameplay focus in many games.
I like 'copy'
While I still like the "FLOW" idea I also think the "ALTERNATIVES" concept is very cool. That would open a world of possibilities and as someone already pointed out it would really increase the replay attraction.
I had another thought today and I see jrun already posted it - what about "BALANCE"?? Designers could take that a dozen different directions.
I suggest these:
I second these:
Why you might care about what I think:
"If there were a category for greatest innovation within the competition, dRive would have won it hands-down." ~ Jay is Games
Lots of other good ideas out there.
@nupanick: Thanks! I'm quite happy (and a bit surprised) by how well my suggestion's been received so far, and your paragraph is exactly the response I was hoping for. We're all used to games where you strive to succeed, and this allows for rather different gameplay and goals.
FWIW, my inspiration is the impact that the "the villain wins" movie genre had upon Hollywood - it's commonplace now, but it was quite shocking back when we were used to the good guy always winning. (I'm dating myself, here) That shouldn't be the only take on it though, as you've shown.
Cy Reb, Jr., that could actually become a game in itself, like Funny Farm. XD
I haven't bothered looking through the millions of comments for suggestions, but I like transportation. That could be anything from a transportation simulation like Transport Tycoon, or a logistics game where you have to manage a train station (such a game already exists), or a game simply about getting from point A to point B. It is very open for interpretation.
What about 'Backwards' like mushroom engine. you play from the last level to the first, not causing a paradox. and in the end, you see it replayed from the beginning
Oh, and for the next U-R-Games maybe we can build a world on metaplace or a place on mine craft
This list might be long, so i'll use spoiler tags.
Leonardo da Vinci.
The Mona Lisa.
Anti-Escape(Instead of being locked out, you're going to locked someone in).
And many more.
I'm really sorry for the randomness. I can't wait for the next competition!
New One, probably used: Trade off
How about a none-game game?
I suppose the theme would be "nothing"
A platformer wherein nothing happens, besides exploration? Or a point-n-click where there's no goal? Oddities are my fave, you can tell.
I love the idea of Alternatives that Buttons mentioned earlier. I've always enjoyed games with multiple outcomes or paths. And of course it could mean all kinds of other things too.
Character Death (The player's death is an important part of gameplay)
Although I support the effort to question what exactly a game is - where the boundary lies between it and other media.