I am having difficulty with the doll:

After placing the metal head on the doll I cannot figure out how to put the doll back in the drawer. If i remember correctly the correct drawer is the one that is locked by the fruit bowl. I have tried repositioning the doll as well but with no luck

Any help would be greatly appreciated.

I really enjoyed this game. It wasn't easy, and I had to use the "Hint-Through" [by the way, pineapple, thanks for that! I DEFINITELY preferred it to an old fashioned "here's-how-to-do-EVERYTHING-and-you-might-have-been-able-

to-do-it-from-there-but-DANG!-you-looked-ahead!" regular walkthroughs :) ]

It was refreshing to see honest effort put into creating one of these games! The animation was splendid and a lot of thought obviously went into it. The plot twists were pleasant surprises and I will definitely look into more of this designer's work!

I got to the last puzzle, figured it out, it didn't work. I used the hint through, it confirmed what I thought. I checked the Walkthrough, again it confirmed what I thought. I am:

Putting the gems into the heads according to habitat, got the picture worked out, clicked the red gem, and nothing happens. what am I doing wrong? can anyone suggest something?

Any help would be greatly appreciated.

To those of you with the figurine problem:

Okay, so have you gotten the two pieces in the secret compartment behind the seashell picture? Well, it should rotate, and you'll see that the empty part looks like a diamond with legs coming out from the bottom. You have to click the limbs of your figurine until its shape resembles that of the missing part in the compartment. And then put the figurine into the empty part.

For the person looking at the bottom of the pot:

So you've see that arrow pointing at one of the dots on the bottom of the pot? Well, imagine that as the hand of the clock (so you might want to draw it out on paper), and you have to click the buttons on the clock in relation to where the hand is on the clock and pot. You can't just click them in the same order that you see on the pot.

For the gem in the clock problem:

Note: the gem is NOT THE MARBLE. (They're different.) The green gem is on the box underneath the desk, which you get by opening the box and unscrew the screw that is holding the gem on using your screwdriver.

And I have a question of my own:

I've gotten to the last puzzle in the dark room part, and I'm pretty sure I've got all the tiles and marbles in the right place, but it doesn't seem to be doing anything....

I've got a screenshot if you want to look at it. -_-

Truly an entertaining game! Thanks to EVERYONE for all the hints and questions and stuff. It's nice to know I'm not the only one who gets lost sometimes. LOL. I especially liked

the different views of the windmill you could choose from at the credits page.

...Hmm...not sure if that really needed to be in spoilers but better safe than sorry.

I used the hint through in certain places... Then I got to the dark area with the puzzle and glanced back at the hint-through, only to see this big WARNING that told me I shouldn't have pressed the red button yet.

:( I only have 3 marbles in my possession, the 4th is still in the frog's eye, dangit..

I have found a small mistake in #47, opening the second metal box. The hexagon is not always six. In my case it was seven. To see the number of the hexagon (=axis of the mill wings), you need to make the mill move again and see upward until the number appears.

I understood one comment. First line no buttons get pushed down. Second line the 2 middle ones get pushed down. The third the last button. the last line the second from the left. How does the fish get positioned?

{What is the deal with the keypad for the windmill number puzzle?

I have the sequence from the stone, and I have the numbers from each piece of the windmill, but how do I use the keypad?

I used it like the number pad on the keyboard, nothing, and you can't just press them down once and pull the handle because one of the number needs to be pressed twice.

So what is the trick to entering the numbers?}

I am stuck at the puzzle on the balcony!

I have the numbers from the windmill blade: 4, the semicircle: 5, the gear: 2 and the top of the windmill (which I am assuming is the hexagon number): 7 (also, I have already tried it with the #6 for the hexagon and it has not worked also). Can someone please help me figure out how to complete that puzzle!!

i'm sure this has been brought up, but a few corrections..

there are no numbers on the rusty gear pieces, the number for the hexagon is obtained by turning on the windmill, going up the ladder, looking at the panel, then looking up. wait till the windmill rotates, and a number appears on the bottom.

Time to answer some questions...

The 4x4 grid puzzle

When I played, You HAVE to look into the desert marble to open the box, the fish rotating thing has to be facing UP, then, press the 2 middle buttons in the 2nd row, the rightmost button in the 3rd, and the 2nd button from the left on the bottom row, not opening? Make sure you "unpush" the 2nd button from the left on the 2nd row

The 9 Button Keypad

This is hard to explain, anywayz, if you look on the 3rd page of your sketchbook, the keypad is numbered in a CLOCK-WISE SPIRAL, something like this

1 2 3

8 9 4

7 6 5

(I hope this turns out right..)once you got that, the dark blue marble from the Venus Flytrap will guide your way, BTW, the roman numerals change everytime you play

The Clock & The Frog

Once you put the multi-colored gem into the frog's missing eye socket, make it face LEFT, then put it in the 4th (i think) empty space on the plant shelf. On the lights, and you got the frog looking into the clock on the 5:00 button, put the green GEM (not the marble) you got from the same box as the multi-colored marble into the 5:00 button, *reflects light onto floor*, yeah..

The 4-digit combination lock

Aight... It says in the green marble that its Triangle + Cirlce X Square, 'X' comes first so it should be 'Circle X Square + Triangle', take a calculator and work it out

What is the deal with the keypad for the windmill number puzzle?

I have the sequence from the stone, and I have the numbers from each piece of the windmill, but how do I use the keypad?

I used it like the number pad on the keyboard, nothing, and you can't just press them down once and pull the handle because one of the number needs to be pressed twice.

So what is the trick to entering the numbers?