It is the year 1959B. You are Polyblank, spy extraordinaire. In Necrophone Games' first person comedy adventure game, Jazzpunk, you are tasked with a variety of missions from infiltrating the Soviet Consulate to doing something involving a mechanical pig. Each mission will take you into a strange new world with an overabundance of objects to interact with. How are these missions connected? What is the big picture here? Is there one?