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Zipzip: Secret Dimension

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4/5 (86 votes)
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Our little hero feels out of place and ignored by society, but a new power to manipulate shapes might bring him the wrong kind of attention. A strange and somewhat clunky but silly little narrative wrapped up in a physics puzzle platformer, with some good old fashioned ancient cult business as the cherry on top.

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11 Comments

That is really the ending? REALLY? Gosh. Was there any other story line?

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The music is wonderful! Seems like a bit of a nod to the Spanish Inquisition.

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I'd probably play a different (and hopefully better) future version of this game because I like physics platformers, but that was...not fun. Too short, the ending wasn't great, and even though it was mostly too easy, the hard parts (getting the green blocks to do what I wanted) were way too hard/arbitrary.

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Juxta: I think the

"Free Tibet"

at the end shows more of what the creator was getting at. Besides, just

look at the people's hats, especially the guards

and you'll see what I mean.
-Trevs

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The only thing which made this game hard was indeed controlling the green platforms. Didn't take too long to beat anyways so not much worries there. The story could have ended in an another way, this one didn't please me. Not much to say about graphics really. Could be a little more polished, but they're decent as it is.

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Ugh, 2D control for manipulating 3D objects.

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Awkward manipulation of green 3D objects made the game much harder than it should have been.

And I actually like the ending. Kinda.

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@Trevor

No matter the ultimate point of the story, I still believe there is a definite nod to the Inquisition, particularly in the music.

Other than that, it does feel more like an experiment than a full finished game. I would like to see this idea developed further.

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I'm really not a fan of these fish-in-a-barrel allegories. The ending puts a TINY twist on it, but otherwise it's an unchallenging story of, "Awesome stuff sure is awesome, isn't it? But some people are just Inherently Bad For No Reason and will totally try to harsh you for it." "Bodilies", while a bit more sophisticated as a game, fell prey to a similar pitfall of shooting for the lowest-scoring hole on the philosophical skee-ball ramp.
I'm also not sure who thought programming two dimensions of movement was sufficient for moving three dimensions of space, but they were wrong.

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dacharya64 Author Profile Page December 1, 2011 11:03 PM

I really enjoyed this game. I appreciated the simple visuals and the relatively simple gameplay -- that allowed for the story to shine through pretty much unhindered. Although any plot is merely through snippets of dialogue, I think it really shows a story of how one can get thrown into events

and even killed

based on others' misconceptions. The whole time the character just follows along, not inciting anything... and, well...

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Linguistic note: "zıpzıp" is Turkish for "marble", which makes sense given the protagonist's appearance...

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