Zigmond III

  • Currently 4.2/5
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4.2/5 (70 votes)

What happens when the notorious Mr Evil has stolen some of the greatest works of art in history, and Batman is too busy hanging out on rooftops brooding about the girlfriend he doesn't have to be of any help? Why, you enlist none other than world famous detective Zigmond III to save the day, of course! Help navigate 20 increasingly clever mazes Sokoban style, avoiding lasers and dead-ends, to rescue real masterpieces! Just be sure to watch out where you point that mirror.

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19 Comments

MaybeLater_x Author Profile Page July 7, 2009 7:24 PM

I found some of the longer, cluttered stages a nightmare and quite boring, really. (For example, the question mark stage.) I didn't enjoy that type, and when I got to the second one of those I figured it was time for bed.

Otherwise, fun. :)

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It would be nice if you could navigate the menu buttons with the keyboard. It would also be nice if there were more of a plot that unraveled as you solved levels. The game does a great job with level design though.

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Does it still count as "free" if you can play the first 20 levels but have to pay for the last 30?

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John259 Author Profile Page July 8, 2009 4:49 AM

Nice idea. Pity the graphics are a bit dark.

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Wow. I must be abysmally pathetic at this game. I can't get through the final tutorial level. And since it seems I can't even play the entire game unless I pay for it, I don't think I'm going to bother to figure it out.

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Scratch that. It was the first level of the first mansion (1-0) that I couldn't figure out.

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Gobsmacked Author Profile Page July 8, 2009 11:15 PM

Something's up with that 1st level, Cornelius.

I couldn't figure it out, either.

You have to use the 3rd (bottom) mirror on the 1st laser, because it points the right way. No way around it.

But you can't move the 3rd mirror until you move the other mirror & barrel away, i.e., into the path of the lasers. No way around that, either.

Catch 22. I don't see how it's done. For that matter, I don't see any concrete evidence around the web that ANYONE has finished it (the 1st level, much less the game).

Oh, well. Sorry guys, you made it too hard. I guess I'll be playing something else. Sigh. It would be nice if some (any?) flash games were relaxing or fun (maybe even both!), instead of frustrating or (like this) totally impossible, good for the 90 seconds it takes you to learn to play, then not at all.

Hopefully, the power of posting will inspire me to see what you're supposed to see here.

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Gobsmacked Author Profile Page July 8, 2009 11:22 PM

Yep, I was right; the power of posting.

1-0:

You do have to move the middle (top) mirror first, because there's no other way.

Push it right up against the 1st laser.

Do the same with the 2nd mirror & the 2nd laser. It doesn't have to be used on the 1st laser, like I thought.

Then block the redirected 1st and the 3rd laser with the barrel where they cross.

The issue here, I think, is with the enormous difficulty curve between the last tutorial level and 1-0. The tutorial maxes out at, what, 18 or 20 moves? This one requires almost 5 TIMES that many. More than a full order of magnitude more difficult. Poor balance, I suppose. I don't think this game is a lot of fun, but I suppose if you're really into these kinds of puzzles, it could be worth the time.

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I like these types of games. But the difficulty curve is way too steep and sudden on this one. Which didn't allow the game to capture my interest and make me want to continue. I've played some hard games, but by the time they got REALLY hard, I was invested and wanted to finish. Not here.

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Zig-zag July 9, 2009 6:26 AM

I am totally stuck on 3-4...any ideas anyone?

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3-4:
Hint:

Remember you can block a laser with one object, then place another object closer to the laser to enable to you recover the first object.

First step:

Push the crate down one cell.

Another hint:

You cannot use the mirrors to block the laser on the right. One will zap you the moment you push it into the beam, the other will redirect the beam to point at the exit, which leaves you with the same problem.

And another:

So you need to get the crate back out of the beam. If you put one mirror in the beam you'll block your escape route, and if you use the other the laser will bounce off the other mirrors and trap you...

The rest of the solution:

First line up the "/" mirror one cell up and to the left of the laser. Then put the "\" mirror into the beam below it. The laser is redirected into the wall. Now it is trivial to use the crate to escape.

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Zig-zag July 9, 2009 12:36 PM

OMG thanks for your help. I don't think I would have thought of that route at all. Here's hoping I can do the rest, I may be back!!!!

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I'm getting a 404 Not Found when I click the link for the game. :\

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Microsheep's site seems to be down =(

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Thanks weeble for the solution to 3-4.

That was nice. I do wish I could play the rest of it without having to pay, though.

I found that if I left the levels I was having problems with alone for a day, I was able to come back to them and complete them with no problem. Just a hint for people who are having trouble.

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Anyone purchase the full version and have any idea where solutions to can be found. Having hard time with 8.0. Any help?? Thanx.

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touchlessone January 14, 2011 4:18 PM

i need help with 8-1 please

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Bought the game, having a blast...stuck on the final level. :[

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nossoteatromagico.de.cadadia Author Profile Page December 15, 2013 9:30 PM

Oh wow, my brain hurts!

Laughing about comments here about "impossible" levels. As I play each level, I do run into ones that just baffle me. I've only been playing this game for about a week, and I'm on 7-4. And yes, this level seems as "impossible" as others have seemed and yet somehow if I keep tinkering, I end up finding some way to get to exit.

I love this game but can't wait until someone posts walkthrough video on YouTube!

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