ZedRay

  • Currently 4.1/5
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4.1/5 (82 votes)

Zedray is a highly inventive action/puzzle game about matching beams of light with each other by... well, smashing them together. A mash-up of the Snake Game, Missile Command, and the light cycles from Tron, it's like untangling a living, angular ball of laser yarn. Don't let the beams hit the ground!

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8 Comments

Thanks for your kind and in-depth review, I really appreciate it. However, from the review I get the impression that this is my idea and that I worked on this game alone but this is not true. Bela von Hoffman helped a lot with testing and commenting on many details, like those arrows. This game is also his idea. So this game was really a two man project. :)

[No problem, Kenji. Review is updated. Thanks for letting me know. - Psychotronic]

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I've just beaten the Hard levels (on a touchpad, no less =P), and I'm really enjoying this one. Hard 8 was killer. The timing was so precise I'm wondering if I was doing it wrong. XD

Interestingly, I'm finding that as I get used to the rules, the puzzles are really rather simple and it's more about mouse acrobatics. Not to say that that's a bad thing, though. Now that I think about it, it's kind of comparable with Popopop's execution. Except that this game's a lot more fair. =)

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Tchakkazulu April 7, 2009 8:27 PM

Two gripes about this game:

Warning: this game is not colourblind-friendly.

Sometimes the start and restart buttons don't work when Game Over, so then I have to go back to the level select screen and click on the level again.

Other than that, it is a nifty game. Currently playing through the Easy levels.

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Mmm… turpelicken.

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I like the idea very much. Just wish the puzzles were not based on timing and reflexes.

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Fixed some issues with the game

1. It is now possible to see difference between moving and non-moving beams before start. Non-moving beams are now pulsating.
(The issue was pointed out by the Editor)

2. It is always possible to restart a puzzle.
(Before: If a beam was hitting ground, restart didn't work - this bug was introduced when fixing 1 above)

3. The background in Level editor is now black and the buttons are displayed correctly.
(Before: When the game was launched from this site the background was white and the buttons where not seen)

A response to the comment about that the puzzles are based on timing/reflexes: We have some puzzles where beams are non-moving from start. Like for example Beginner 6. Maybe we should add more levels of this kind.

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As much as I'd like to say it is, this game is simply not apealling to me. Poor graphics and overly difficult puzzles... I'll pass.

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We have done some small updates to increase the distinction between bend and fast commands. This update adresses (at least part of-) the mouse-over pointer issue that was pointed out by the Editor.

- A sound is now played when the mouse-over arrow is changed between bend/fast for a beam.
- The dead zone between bend and fast click-areas is removed.

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