UnLink

  • Currently 4.1/5
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4.1/5 (83 votes)

All the fun of classic wood and metal puzzles right on your computer screen! UnLink is take on well-known style of puzzle where you must pull apart a series of tightly-linked shapes. This one provides wild, abstract shapes, and a decidedly laid-back invisible mentor who's always willing to give you hints. Disassemble these 23 wild and abstract shapes to prove your puzzling might!

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7 Comments

SonicLover Author Profile Page April 30, 2014 3:01 PM

I can barely stand the oversensitivity of the controls. I click and drag a piece just a little and it slides away like freshly oiled ice. It makes precision nearly impossible.

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krt1994 Author Profile Page May 1, 2014 4:27 AM

Level 21: Moved green and white pieces, as stated in the hint, but unable to free red piece, because the gap in blue piece is a couple millimeters less than is required. Am I doing it the wrong way?

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Questioner Author Profile Page May 1, 2014 4:52 AM

KRT1994:

From your picture, you shall move the white one all the way right, and then towards the background. You should then be able to free the white block by moving it down.

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thegreatescaper Author Profile Page May 1, 2014 5:16 AM

Not bad, but in my opinion inferior to Interlocked (mobile version).

The puzzles themselves were over complicated in design, while not achieving any 'Aha' solutions that some puzzles in Interlocked did. The puzzles in Interlocked also had a more simplistic look, while most puzzles here seem chaotic and in inviting. I'm roughly 3/4 through the game; and I haven't seen any puzzles that have given me any real sense of achievement.

I'm being a bit picky on the puzzles, but that's probably only because I own several physical puzzles of a similar nature (but not those cheap ones from game shops) which have simpler shapes but higher complexity of solving.

At least it's free: 3/5

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thegreatescaper Author Profile Page May 2, 2014 10:45 AM

Whoops, 'in inviting' should be 'uninviting'

@Ally
By complexity, I kind of meant an elegant or surprising solution... I even have a couple of designs that require rotations with all rectangular pieces!
Most of the puzzles here, if made physically, would either fall apart quickly, not hold their final shape well, or just look ugly. That's not saying that they don't work on a screen; in fact, the contrary is true, with these puzzles working well on a computer/idevice.
I'm glad to know the age of puzzling isn't over; if only I had a generous woodworker living near me... it would make puzzling a lot easier on my pocket! :)

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fallinghawks Author Profile Page May 14, 2014 1:54 AM

I had a hard time with the rotating/zooming and it seemed a bit klunky. I realize it isn't easy to translate 2D input into action on a 3D object, but if I touch one of the pieces I expect it to move a little even if it's locked up by other pieces. Instead, there was no feedback, like I'd done nothing. I had to rotate the entire puzzle (not so easy either) into a direction where there would be no question I was swiping the piece left or right.

At one point it also seemed like the rotation flipped so when I swiped right, the puzzle would rotate leftward, and that really screwed me up for a while.

I kept thinking it would be much easier to do with physical pieces in zero gravity.... the tl;dr is the interface gets in the way of the puzzle solving.

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