Still Alive

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3.3/5 (29 votes)

Blast zombie hordes that come shambling out of the darkness towards your cabin, then spend your precious stamina points after. Do you need new weapons? New skills? Or should you fix that car and get out of Dodge? These are the decisions you have to make in this tense zombie defense game.

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6 Comments

Maybe I'm doing it wrong, but the difficulty level of this game seems far too high. Here's the only strategy I found that could survive day 8-9:

Search to 7% to get magnum
Practice to 7% to get increased reload
Search to 18% to get shotgun
Practice to 70% to get increased build, shoot speed, repair, stamina, and headshot damage
Search to 30% to get submachine gun
Practice to 100% to get increased aim

This also requires very precise shooting to pull off. Afterwards, I focused solely on getting new weapons, but was overrun before I could get to the last 2.

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Won. Details below.

Never fix the barricade. You need all of your stamina for other things.

Practice straight through to 70%. It is vital to get the stamina upgrade as early as possible so you can use that upgraded value as many times as possible. Headshot bonus isn't that much further, so might as well. The original weapon is enough to get you through to this point.

Search for weapons straight through to the first automatic. By this point my barricade was down to about 16%, but I never lost any more.

Switch back to practice and stay there through 100% (aim bonus).

Switch back to searching for weapons and stay there through 100%.

Finally start repairing the car. Do that until the end.

It was day 25 or 26 when I finished.

Aim is key, so except for the first gun (and even most of the time with that one) line up the shot before firing. Headshots all the way. Only start blazing if anything gets past the middle of the screen.

Overall, fun and not too difficult.

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Best I've managed was day 8, and then it all went down to bleep. Got to admit, the difficulty is really high for this game.

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ChaoSpectre September 27, 2014 10:43 AM

Pass. Hard pass.

Games of this genre typically let you know what your chances are for X, Y, and Z, so that you can make informed decisions.

In this game, everything is deterministic, but also hidden. So you necessarily have to go through failures just to determine the order of upgrades available to you. A randomized schedule would have been better in a game like this that encourages iterated plays, to add to a sense of foreboding and uncertainty.

Otherwise, here are the brass tacks. You're either good with the starter pistol, and that can get you through the first couple of nights doing some sort of upgrading or research, or not, and you can't get anywhere. The first available weapon upgrade, the magnum, is a sidegrade. More damage, tighter aim, but less of a clip. Because there isn't manual reloading, a small clip size isn't just a mild inconvenience but a major tempo problem.

You can say that certain training upgrades help mitigate issues with weapons, and in fact the weapons might be balanced with the training upgrades in mind. However, the training schedule is not useful. I couldn't feel a difference in build after the second upgrade. So yet again, it's either that you can get by with a weapon until you tech far enough into training, or you can't.

I guess I'm writing all of this, trying to work out something, and the end it's pretty simple. You either have the luck or skill to land all the hits early on with the default weapons and survive long enough to get into the game, or you have a fundamental problem with the game, and I don't think it's worth solving.

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I took kdausman's advice, and got through to the repair portion of the game. At that point, I realized that the pace of repair was so slow that it would take me about 11-12 days to repair the car. I sat through about 4 or 5 identical days, then got bored.

For a game that ramps up in difficulty so fast, it seems odd for the last third of the game to be generally the same difficulty. Of course, if the difficulty had increased substantially, I couldn't have completed the game - there weren't any upgrades left.

This game needed some serious balancing.

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Like the game but if you pause and come back and hit play (by accident) it starts game over :( which is to say the least very annoying. Most games prompt you and ask if your sure you want to restart.

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