StarShine 2

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4.2/5 (63 votes)
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StarShine 2 is the sequel to last year's celestial puzzler, and is the latest in a line of jewel-like games from Hero Interactive. You control a shooting star, positioning it somewhere on the circumference of a circle surrounding the play field with the mouse. Your goal is to set-up a chain reaction that hits and lights up every star.

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12 Comments

Too much of an element of chance. I got really bored really quickly.

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@darkside
i disagree it has a good point of logic to it

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Anonymous November 3, 2008 9:06 PM

The addition of black holes adds non-linearity to the puzzle, so beating later levels becomes simply trial-and-error.

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I'm stuck. Some levels seem too hard.

@animalbrad game attacker: It does have a bit to do with chance, but logic does play a factor. It does take some pixel hunting some time and sometimes you just get lucky in hitting the right target.

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Hey Everyone, just a few things...

First off, the game is not a game of just chance. Sure, you can sit there slowly moving around the circle till you find the solution. But every puzzle in the standard game can be solved simply by working your way through it. Eric and I both made levels and we make the other person solve it without using hints. If they can't solve it within 10 tries or they take 10 minutes to solve it, we scratch it. All of them have been solved and tested without hints.

One of the biggest features of StarShine 2 is the ability to make your own puzzles! We need to make it more prominent, because I think it's getting overlooked, but through the menu you can find the puzzle creator. You can make your own puzzles and then upload them to our server for others to play instantly. This is by far my favorite feature.

About that feature though... right now we're having issues with our web hosting getting a little bogged down, so we're scrambling to get the server a little more responsive.

Thanks for the feedback everyone! As always, the JIG community offers the best!

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Its a beautiful game, and I'm enjoying the puzzles. Good work guys!

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@Hero Interactive: My advice to making the level editor more prominent would be to put it under the "play game" menu. The lack of "visible" front page menu will mean a lot people will settle for the first star and miss the rest.

Just a thought...

Great game so far.

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Thanks for the good advice Syntax, I'll look into doing that.

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Anonymous November 4, 2008 9:01 AM

please help level 50

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Anonymous November 5, 2008 2:20 AM

is there any way to download the background music? they are really nice.

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Thank you for a lovely game. I am stuck on level 50 also. But no more time to play. :(

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Anonymous November 7, 2008 8:21 PM

the hint on the combination of the rainbow star in level 50 is every rainbow star needs only one arrow

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