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4.7/5 (75 votes)

Slidon

Brand new from Yoshio Ishii of Nekogames, creator of Hoshi Saga, comes a simple mahjong-based puzzle game called Slidon. With a little mouse-based grace, your only goal in Slidon is to push tiles around a grid to form matching pairs of two or more. When like tiles meet, they vanish. You have a limited number of moves to complete each stage, so keep your tile shoving in check and study the board carefully.

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8 Comments

Nice game.

I was a bit disappointed that there doesn't seem to be a bonus for setting up chain reactions - sliding a tile against the bottom of a pile that drops the tile above against its pair (etc.), or for setting up triple or quad removes instead of just pairs. I think that would have given an enjoyable added depth to the puzzle.

Still a lot of fun though - thanks JohnB

The only thing I don't like in this game is the angle, it's hard to see some of the symbols and I shouldn't have to move my cursor over the tile and look at the right side of my screen to see what it is. It should have a top down view.

Very nice. Simple idea, superbly executed!

Matching 3 at once inadvertently really makes this a lot harder, it forces you to use up your deletes.

what juv3nal said. Actually, it seems like avoiding triple matches is part of the strategy, oddly enough.

Other issues: after you go through the ten levels, you get to do them again with fewer moves allotted -- which adds absolutely nothing to the game. Good players will seek to minimize their moves every time, not just when the game artificially minimizes it for them. I'd rather see just the ten levels and have the game keep track of your best score in terms of least moves.

Also, I've found that occasionally the game will not recognize a match -- I have to slide one tile out and then back -- a minor bug but killer if it happens after level 30.

Of course, just the fact that I played through level 30 should tell you how much I like it. (a lot!)

When the game doesn't recognize a match I've played with the pair of tiles. I've observed tiles disappearing or passing through the mismatch.

I think that while the graphics are overlapping in the same space, the collision detection and matching check thinks the pair are at different levels. It behaves like there is an empty space below one of the tiles.

This problem happened often enough (once every 4-5 boards) that ... well... this post is the last time that I'll ever think about this game.

MarkG:
I just did that (two-step) and it appears to give you more points... although the points mean nothing.

Anyone have any insights to how the scoring works? I've received 100, 200, and 300 points for doing what seems to me to be the same kind of match.

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