Slice the Box

  • Currently 3.8/5
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3.8/5 (66 votes)
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You're bored kid with a box cutter in a room full of boxes. Ready for rainy day crafts time? Turn the boxes into shapes by clicking a point outside the box then drawing a line all the way across it to cut off that piece. You're limited to specific types of cuts and, as the shapes get much more complicated over 30 levels, creating them with 100% similarity becomes quite tough. Slice the Box is great way to while away time in a relaxing, creative endeavor.

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10 Comments

My only real complaint with this game is the lack of an in-game hint system or link to a walkthrough.

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Cyberjar88 Author Profile Page April 8, 2013 5:06 PM

@Rygar: I agree completely.

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Cyberjar88 Author Profile Page April 8, 2013 5:12 PM

Level 8 seems to be impossible.

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Last time I played I got stuck on level 13.

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fledeye Author Profile Page April 9, 2013 3:14 AM

@ Rygar & CyberJar88 - Click on the video camera in the top left corner for the walkthrough.

I'm about half way though and haven't needed it yet, I accidentally clicked it when I was trying to line up a cut!

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ThemePark Author Profile Page April 9, 2013 5:40 AM

Great game! I love how the intro actually puts a purpose into why you're cutting up cardboard into shapes. And the idea and execution of the game are well done too. It's not hard either, since most levels are symmetric.

I've done the first 15 levels now, and found out that you can use one less cut on level 15 than you get, but since I ended up with a 2-cut, I had no choice but to use both points.

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jcfclark Author Profile Page April 9, 2013 10:02 AM

Engaging game. It would be great if a zoom option were available, especially for the master level which requires some close cuts!

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@fledeye Whoa, when did they add that button? I'm pretty sure it wasn't there the last time I played.

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Daisy512 Author Profile Page April 9, 2013 11:07 AM

This is a terrific game. I often lose patience with game like these, but I stuck with this one through every level. Some of them were quite challenging, but none were so hard that they felt unsolvable.

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