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4.1/5 (44 votes)

Sinjid: Shadow of the Warrior

Infrarift Entertainment presents Shijid: Shadow of the Warrior, an arena RPG about a ninja completing the final stage of his training, in preparation of facing the warlord who killed his father. From 2005, the limitations of the then-current Flash engine take a little getting re-used to. However, as a browser RPG, its battles and gameplay were ahead of its time, and yet the limitations of the engines gives the game a charming retro quality.

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10 Comments

(Psst. It's "pique the interest.")

[Of course it is! Fixed! :) -Jay]

...apropos, as with all the people involved, and given how text-heavy it was, there really should have been a better spell-checker. (That stuff will throw people out of your intricate story! Take the time to do it.)

Very balanced game. I'm always impressed how the grinds are thought out, though I suspect once I get to a certain point the items won't be as useful. I like the shielding especially. (Also I like that currently my dude resembles someone rhyming with bub hero.) Of course if grinders are sandwiches to you, then... more fun for us!

Related to the text annoyance -- if you're going to spend all that time and energy making it "look Oriental" then why not make it look, oh, Asian? This baffles me. In fact it would be easier to draw the spare, organized aesthetic. Like why bound books? Why a buffet when it could be a food stand? (Where are the stools, say the part of my soul still in a night market.) I understand that it's fantasy, but the otherwise interesting world looks slapdash when about ten minutes on the internet yields actual visual references. Those bits of carelessness trip up what's obviously quite imaginative.

Does anyone know if this game is related to the recent ArmorGames release with almost the same name, "Sinjid?"

What does it mean that he's from 2005? Is this an old game, recently released? or just a new game on an old engine?

Regarding what somebody wrote about authenticity of Asian culture... +1 vote for that. Some of the names are clearly Japanese, but others (like Sinjid and Hejtsu) are incompatible with Japanese phonology. Come on, it's not that hard to find more real Japanese names.

Also, the review has a link labeled "Shijid" pointing to a URL that has "Shinjid", and a graphic that says "Sinjid".

I got as far as the Emerald Temple, with the Dutch tradesman. But then I can't climb up the temple, beyond the 2nd storey. Where am I supposed to go from here?

[Typos fixed. Thank you for pointing them out! :) -Jay]

I feel like I just stepped through a portal in time. Did something happen to make this game relevant again, or did you guys just miss it the first time around and felt it deserved a review?

I was quite surprised to see this game back up on the review-table. Not that it isn't an amazing game that has also aged very well, but I have played it about five times now.

Also, the fact that a new one came out is a very pleasant surprise, and I expect to not being able to do anything productive at all this weekend.

Alright, having now wasted all of my Friday, I can now safely determine that I still like Sinjid: Shadow of the Warrior better than its newer sequel.

Except for grinding for cash through the medicine man, that is still annoying, and it's even worse now that I'm using a trackpad to manually move every leaf/bottle to and from my inventory.

Play a Shadow Ninja, use Speed Strike, and then you only need to rely on Speed for both offense and defense. And Speed Strike's damage is percentage-based, so it scales very well with your level. Grab the rest of the magic powers for healing and recharging, and you're good.

Any other good builds?

Aegeus, if I remember correctly, that was the build I used back when this game was new. It was the only one I could get to work for me. SOTW still stands out to me as one of the best flash examples of the turn-based arena combat genre.

And kgy - I like SOTW better than the new one, too. Although the new one is still pretty fun.

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