Shoot Pixels

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4.1/5 (106 votes)
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The pixel world inside your computer needs your help in this top-down retro shooter from Irsperanza. Customize your tank and weapons as you mow down wave after wave of enemies. If you might enjoy enjoy skulking around an arena, dodging bullets, seeking out waves of baddies, and upgrading a puny starter tank into a mighty juggernaut, Shoot Pixels will make for some high quality low-rez action.

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6 Comments

Did this glitch happen for anyone else? I made a custom weapon with everything maxed out, the most expensive thing I could make, as a joke, of course, and when I clicked it, it disappeared. I tried dragging it to my ship, while "invisible", and it gave me the equivalent of it's cost.

I stopped playing after that.

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I just tried what you described, and it worked. I think you accidentally deleted the original weapon by having "Delete a weapon" highlighted. Still, that is a serious bug.

Good thing I've already played the game entirely.

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Oh hey, you're right, I did.

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Let me just say that I've been playing this all last week when it came out and I really do love it. Sure it could use a little balancing and some UI art/qa polish, but it's so enjoyable I've actually played through the game three times. The pacing is very well done which makes everything feel achievable. If you can't beat a level, go back and grind a bit on easier levels and upgrade/buy better weapons.

First time: created balanced weapons as I learned the game(weak & slight homing paired with strong & no homing)
Second time: maxed out homing with very weak and high fire rate weapons (you can make this as a 1k weapon, needs some balance in my opinion).
Third time: as the game suggested, you could completely focus on defense and just ram your opponents. It's difficult, but it was enjoyable enough for me to play it a third time through. On this game I also discovered how fun it is to just have a ton of max'ed damage weapons pointed in all directions.

Overall, this shooter had me playing way more than the average shooter.

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Acidifiers Author Profile Page December 6, 2010 6:37 PM

I couldn't truly play this well with my laptop touchpad, but I was able to run around in circles with a homemade homing weapon and fire randomly until everything was dead.

That said, I jump at the customizable weapons but got tired in the way that I ended up playing it.

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I agree that it's a good basis, but I found it to be extremely buggy--the movement keys occasionally stopped working, and it sometimes wouldn't actually create weapons. Maybe I'm the only one this happened to; I don't know. But it was kind of frustrating.

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