Protobotic

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4.3/5 (41 votes)

Protobotic offers 18 levels of photonic goodness for your laser-blasting pleasure. These range from block-pushing fare to an interesting experiment in traffic control using switches. There's a nice mental workout here without much risk of banging your head against a desk, so dive in!

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14 Comments

Might just be me but it hangs in Flash on level 17 whilst trying to get through the timed doors. I gave up after it happened 3 times in a row.

Other than that it has a lot of timing puzzles.

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Same here. Was a really fun little game, but I can't get past 17. It always freezes on me.

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I got through 17 with no problems:

recall that you can use your bombs to stop the sliding blocks--that should make it easy to make it through the black doors.

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vulpisfoxfire Author Profile Page December 3, 2012 3:52 PM

I got through 17 without much problem. Now 18, I'm stuck on. I can't see how to reactivate the right-side laser gem once I'm through to the top. :-/

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18 took some experimentation but when I put

the Mirror block top left and switcher block top right, Bomb bottom left and X block bottom right, you can use your missal on the X block

They also give you a handy window to shoot through

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vulpisfoxfire Author Profile Page December 3, 2012 4:03 PM

Ah...ended up looking at YouTube for it. Tricky.

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I contacted Tyler Owen, the developer of the game, and here was his reply about the level 17 issue:

"First off, thanks for taking the time to review and feature my game on your site. This is actually a bug that slipped through the cracks that I was unaware of until your email. The problem is that players are attempting to solve the puzzle in a way that I had not intended. I will try to create an updated build for you later tonight that should solve the problem. Kind of impressed that two of your users noticed the same bug that I have not seen on any other portal."

So, congratulations. :) I'll update the game here once I get the new build. But the level is solvable using a different method as noted in the comments above.

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Fun game. Kind of a boring ending, but still fun play.

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I thought it was kinda cute in the end that you could

take the Companion Cube knockoff with you.

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New version uploaded: Fixes the issue with level 17 as noted above in the comments.

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SonicLover Author Profile Page December 4, 2012 8:41 PM

I've been experiencing a glitch off and on. When I finish a level, the game doesn't seem to notice; the "level finished" flag doesn't trigger, and I can wander around blindly and even appear outside the level's bounds.

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Level 13... GAAAAAHHHH!!! Help!

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Level 13:

First,

remember that you can pass through purple walls

Second,

the two laser-controlled doors are out of phase, but you had this problem before, right?

move one mirror to switch only one door

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inheritance.fan Author Profile Page December 29, 2012 11:07 PM

15 is a pain. Help, please?

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