Particle Clicker

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4.1/5 (76 votes)

Ready to take a dive into the wild and woolly world of particle physics? In this clicktoy, you're the head of a research laboratory and you're looking to make your mark on the world! You'll start off with just yourself, but as you do new research and the grant money comes in, you'll be able to hire new staff, grow your laboratory, and make world-shattering discoveries! Hopefully not literally, because this equipment is expensive...

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You know, having been a grad student, the "cheap and enthusiastic labor" ...

No, thanks.


Idle games, planking, products of boredom and mass media. What's Next? Paint drying competitions, where the winner is the one who watches paint dry the 'best'??!?!


Ooo, tough crowd. Heh heh.


Luckily, there's nothing forcing anyone from playing something they don't like, and no cap on what developers are allowed to make. More game types for everyone! :)

thegreatescaper August 9, 2014 7:59 PM

Tough crowd indeed.
Actually, I found this game to be one of the more enjoyable out of the 'click toy' category.
The pace isn't too slow (a dreadful mistake that many click toys make) the upgrades are at least kinda sensical and hey, there's a bit of science in here!
Better than the rest, but it isn't my favorite genre.


I like incremental games — I've got two going in the background right now. I think I even first ran into them here with A Dark Room.

It's just a political thing with this one that probably only bothers a very small percentage of the population.


Well, I can't play it. My screen resolution's too small and it's at its highest

Patreon Donator Infant Tyrone August 9, 2014 10:05 PM

I also noticed that the game field is larger than my screen, necessitating a lot of up-and-down scrolling, made more difficult by each of the upgrade/research fields also being up-and-down scroll fields. Maybe I'm doing something wrong...?

And I agree that these click toy seem pretty low-impact, engagement-wise; I could click that screen until my mouse breaks but once you get over a few thousand points per second it's pointless. So all I can really do is let it entertain itself in the background and every few hours I've got enough money or research to change... something? I wish there was some shifts or surprises or new factors that appeared sometimes, but nope.

It's nice for what it is, well made and the writing is good. But I don't know that I could tell anyone "Hey you know what you should check out...?"


To those having issues with their screen size, try zooming in and out of the screen with Ctrl + +/- or Ctrl + Scroll, this should fit the frame into a size you find more appropriate.

Otherwise, I must say I'm really enjoying this, primarily because of its integration of scientific concepts. I've stayed away from every other game of this genre excepting the first ones (Candy Box & A Dark Room), so this is a refreshing take on how these types of games have evolved.

jjjansenster August 11, 2014 5:58 AM

as an assistant professor: can confirm the simulation-worthy accuracy of this game..
off to hire some PhD students

LightWarriorK August 11, 2014 11:51 AM

For those looking for a bit of strategy:

Use a spreadsheet, and list your Research and HR upgrades. Calculate the Cost/Benefit ratio to doing the upgrades.
You'll find they will rank into the most cost effective upgrade at that particular time.

For example, for Research, if you can upgrade the Beauty Quark for 800k and get 146 Reputation, it's more cost effective than upgrading the Top Quark for 8M and getting 1400 Reputation.

It'll change each time you upgrade, since the costs go up each time, but if you upgrade each in order of their cost effectiveness at the current time, you'll maximize your gain rate.

LightWarriorK August 11, 2014 4:11 PM

The endgame (possibly?) here is really dull. I have no idea how much further there is to go, but the values have far outstripped my ability to "click my way to happiness," and I won't have enough for the next cost effective upgrades for at least another hour.

Which means that this game is buried behind other windows now, ceasing to be a game, and becoming a curiosity.

What would have been nice: more clicker upgrades. It doesn't matter to get 369 data per click if my Associates are bringing in over 13k data per second. But when I need 64 MILLION data for my next upgrade....that's a long time to not be doing anything.

But still I have less than half of the Achievements, so I guess I'll just let it run.

gatesda August 11, 2014 4:26 PM replied to LightWarriorK

And if you want even more optimization and math, factor in the time it'll take to save up. That Top Quark research might cost slightly less data per reputation than Yet Another τ Lepton research, but going the cheaper route means that data is earning you money rather than sitting inert until you hit 8 million.

LightWarriorK August 11, 2014 4:55 PM replied to gatesda

Yeah, that was kind of where I was going with the cost/benefit. Seemingly, if you wait for the more efficient (higher ratio) upgrades, it's better than spending money on cheaper upgrades earlier. Like right now, I shouldn't wait for the B-Osc upgrade, because the Anti-H upgrade has a higher ratio, meaning I'd make more money by upgrading it now than by waiting for the B-Osc. But the Anti-H also has a higher ratio than the Top-Q upgrade, meaning that I'd be spending more than what I'd get as opposed to waiting for the Anti-H.


I'm kinda sad cause this game seemed very interesting to me but when i try to play i get an advertisement and a black screen :/

billyswong August 15, 2014 12:32 AM

Who would have thought that, after hiring Nobel Prize Winners, the next hiring option is

Summer Students! :D


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