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Notorious Inc.

  • Currently 4.2/5
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4.2/5 (83 votes)
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It's good to be bad in this silly, snarky, and addictively simple sim from Chickadee Games. Buy low and sell hell in black markets over the world, building up your secret base to unlock more content, but beware... someone's always out to get you! Also available for iOS and Android.

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7 Comments

I've completed the game quite quickly, in just 6 in-game years. Getting money quickly is relatively easy:

- Try to have more than a single item on inventory (to compensate for some markets lacking the product you sell)
- As time (and money) go up, purchase more valuable items. Trading Artifacts can give a lot of money.

Also, I've noticed something odd about the Philanthropy Fund:

Either notorious individuals don't need a lot of funding or digging the world is relatively cheap, at around 16k.

The way the endgame is structured seems to indicate that some endings are dependent on whatever is built on the island (particularly the Research Station). I don't know for sure because I bought everything and had around 6M in cash and deposits when I ended.

Overall, the game is nice to play if you have a spare hour to spend.

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Fun. WAY Too Short. Imbecilic lack of a Save feature. Seen better, seen worse. 4/5. Satellite Killer GO!!!

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greeork Author Profile Page June 22, 2014 6:41 PM

This one was fun, kinda like simplified economics from Sid Meier's Pirates! Also way too easy...beat it in 3y 40w without effort.

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Alkalannar Author Profile Page June 23, 2014 11:15 AM

For some reason, this is not loading for me under fully updated Windows 7, Google Chrome, and Adobe Flash Player

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Harrington Author Profile Page June 23, 2014 2:57 PM

Not challenging, for sure, but the theme and art style was charming as heck. Reminds me of the kind of pseudo-60s tone in things like No One Lives Forever and Evil Genius. I'll definitely be following this developer.

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silent george Author Profile Page June 26, 2014 3:43 PM

I second the comment that the lack of a save feature is imbecilic. I want to waste time at work, so sometimes I need to close out games to free up CPU or run a meeting in the small slivers of time in between gaming sessions. This is super-fun, but I don't want to start over everytime.

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Additionally, the random effects / day-end need to be activated after meeting at the market. What's the point of Day 1 if you arrive at the market and can't trade? I've also been short on cash and had a trade right there, but got automatically kicked from the random event.

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