MagnetiBall

  • Currently 3.3/5
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3.3/5 (70 votes)
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It's a ball! It's magnetic! It's... MagnetiBall! Flip, roll, and magnetize your way through sixty levels of increasing difficulty in this tricky little physics puzzler. It's a test of reflexes, with a dash of brain power and a sprinkling of luck, that makes for a surprisingly addictive experience.

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14 Comments

game lord August 3, 2009 12:03 PM

This game is crazier than crazy itself.

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Great mechanics. Nice little diversion.

I do wish game developers would stop using custom mouse icons though; it only hurts performance.

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Gradually went slower and slower on my machine. On the 3rd level after the tutorial, it was so slow it was unplayable.

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Great fun so far and managed to get a #1 on Tutorial 3 so feeling smug (though it was more a case of luck).

I'll comment more once I get further into it.

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It's unplayable for me. Freezes my entire PC then crashes the browser. I have a good PC, all the latest updates for all necessary programs and play tons of games here. I've never encountered anything like this before on a flash game.

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I really like this, but I got stuck on the Time Machine level. My ball seemed to get wedged and wouldn't move even if I click on the magnets or rotated the field.

A restart option might be nice, I had to refresh the page and select "continue". Or is there a reset option and I just can't see it?

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I got the slowdown as well. It took a bit longer for me (it was weird that it took a while, and it wasn't a particularly cluttered level either). I don't think it's the physics which are to blame but the graphics; turning the quality down eliminated the problem.

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omgitsgir August 3, 2009 4:03 PM

I did notice it progressively slowing down, to the point where it was unplayable. The machine I'm running it on is NOT a clunker by any stretch of the imagination.

I suspect a memory leak.

I love the puzzles though.

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Level 23--Easy Bounce--is nigh impossible.

It's not a question of knowing how to do it...after watching the solution video, I was disappointed to find out that my approach was the "correct one", but I am simply unable to perform it successfully.

That sucked all the fun out of it. :-(

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Perculator Author Profile Page August 3, 2009 6:21 PM

Fun game, but I'm at a loss as to how to get as fast as the best times are. It would have been nice to have an average time as well, so I don't feel so bad about mine.

I'm getting the slow down issue as well, and it does appear to be a memory leak. Reducing the quality got me through an additional 10 levels or so before it slowed to a crawl again. Only slowed down the flash area, not the rest of the browser window.

Not sure if the download does the same thing or not.

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Lone Sloane August 4, 2009 12:32 AM

I managed to find a bug in the game. In the "Escher" level, I wedged the ball in between a staircase and the out wall, such that no amount of rotating would free it. Time just kept running until I quit out of it.

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I felt that the gear icons were just too small to hit accurately, and the levels were mostly dumb luck combined with hopefully being able to rapidly click between multiple gears.

It just wasn't much of a physics game, and the need to have "some" rotating levels (but not all, of course, with no obvious warning before you start) just felt a little "me too".

I really didn't enjoy this, and gave up after about 10 levels. And I even played "When Pigs Fly" through to the end!

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Thanks Dora for your review, and everyone for your comments!

While I am carefully taking note of every criticism and praise about the game, I'm unfortunately unable to say that its issues will be fixed. I worked on Magnetiball with three friends and only one of them is willing to continue working on it, and he's not a coder (nor am I).

However, I predict a sequel in some time... your feedback isn't useless!

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