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Kingdom of Liars 1

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4.2/5 (267 votes)

Short but incredibly stylish, this first installment in a new dark fantasy point-and-click series from Hyptosis puts you, a green recruit into the guardsmen of the charmingly titled "City of Rats", right into a deadly mystery. More cleanly designed that the developer's previous titles and boasting some gorgeous artwork, it's shorter than a coffee break but fascinating nonetheless.

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Walkthrough Guide


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Kingdom of Liars 1 Walkthrough

The Train

Train Room

  1. Click your sister to speak with her.

  2. Click the wooden drawer under the window to find a SCREWDRIVER.

  3. Use the SCREWDRIVER to force open the lock on the door and continue forward into the Train Car.

Train Car

  1. Inspect the dead men, then pull the lever on the wall to turn on the emergency break.

  2. You will be automatically transported to Your Home.

Your Home

  1. Click your sister to talk to her again.

  2. Move left to enter the Gray Elk Library of the Hernessian Headquarters.

Hernessian Headquarters

Gray Elk Library

  1. Speak with Captain Whelek to receive instructions to investigate the tavern at Grime Street.

  2. Go back once to reach the center of the headquarters, then move towards the lower right corner to enter the Training Barracks.

Training Barracks

  1. Take the HANDCUFFS hanging on the right side of the wall.

  2. Pick up the ENCHANTED ELK HORN on top of the barrel.

  3. Leave the Hernessian Headquarters to view the town map, then travel to Right Street.

Right Street

Courtyard

  1. Pick up the PRYBAR leaning against the urns beside the ramp.

  2. Leave Right Street to view the town map, then travel to Grimes Street.

Grimes Street

Street

  1. Take the SHOVEL leaning against the door of the right building.

  2. Continue right to the Burned Tavern Exterior.

Burned Tavern Exterior

  1. Talk to all of the witnesses and Wilcock to learn about the crime.

  2. Continue forward to enter the Burned Tavern.

Burned Tavern

  1. Click the bar counter to zoom in.

    • Take the COIN next to the two glass cups.

    • Inspect the corner of the burned note to read a piece of the message.

  2. Click the large crate to take a closer look.

    • Use the PRYBAR to open the lid of the crate.

    • Inspect the mold inside the crate, then go back out to the Burned Tavern Exterior.

Burned Tavern Exterior

  1. Speak with Tommy Wilcock again to receive orders to visit the captain.

  2. Leave Grime Street to return to the town map view, then travel to the Gray Elk Library in the Hernessian Headquarters.

Hernessian Headquarters

Gray Elk Library

  1. Talk to the captain again to report your findings and receive a new location on your map.

  2. Leave the Hernessian Headquarters to view the town map, then travel to Borynn the Alchemist's Shop.

Borynn the Alchemist's Shop

  1. Speak with Borynn to learn about the mold and to receive instructions to visit Shribryn.

  2. Take the SHEARS beside the crate on top of the table.

  3. Leave Borynn's shop to view the town map, then travel to Grimes Street again.

Grimes Street

  1. Speak with Shribryn to gain a new location on your map.

  2. Leave Grimes Street to view the town map, then travel to the Quiet Warehouse With A Blue Door.

Quiet Warehouse With A Blue Door

Blue Door

  1. Pick up the KEY on the ground between the dead guards.

  2. Use the SCREWDRIVER to remove the metal plates at the sides of the locked door.

  3. Wedge the SHOVEL in the contacts on the right side of the spike trap.

  4. Put the COIN between the spinning gears to jam them.

  5. Use the SHEARS to cut through the section of the wire that's just above the top of the padlock.

  6. Place the PRYBAR under the door.

  7. Open the padlock with the KEY.

  8. Go through the opened door into the Grow Lab.

Grow Lab

  1. Speak with the filthling scientist to learn the truth about the recent crimes.

  2. Use the HANDCUFFS to arrest the scientist.

12 Comments

4 shrooms -- awesome graphics, very moody, mostly logical puzzles...but too short! Hope to see the rest of this one soon.

Reply

Kingdom of Liars 1 Walkthrough

The Train

Train Room

  1. Click your sister to speak with her.

  2. Click the wooden drawer under the window to find a SCREWDRIVER.

  3. Use the SCREWDRIVER to force open the lock on the door and continue forward into the Train Car.

Train Car

  1. Inspect the dead men, then pull the lever on the wall to turn on the emergency break.

  2. You will be automatically transported to Your Home.

Your Home

  1. Click your sister to talk to her again.

  2. Move left to enter the Gray Elk Library of the Hernessian Headquarters.

Hernessian Headquarters

Gray Elk Library

  1. Speak with Captain Whelek to receive instructions to investigate the tavern at Grime Street.

  2. Go back once to reach the center of the headquarters, then move towards the lower right corner to enter the Training Barracks.

Training Barracks

  1. Take the HANDCUFFS hanging on the right side of the wall.

  2. Pick up the ENCHANTED ELK HORN on top of the barrel.

  3. Leave the Hernessian Headquarters to view the town map, then travel to Right Street.

Right Street

Courtyard

  1. Pick up the PRYBAR leaning against the urns beside the ramp.

  2. Leave Right Street to view the town map, then travel to Grimes Street.

Grimes Street

Street

  1. Take the SHOVEL leaning against the door of the right building.

  2. Continue right to the Burned Tavern Exterior.

Burned Tavern Exterior

  1. Talk to all of the witnesses and Wilcock to learn about the crime.

  2. Continue forward to enter the Burned Tavern.

Burned Tavern

  1. Click the bar counter to zoom in.

    • Take the COIN next to the two glass cups.

    • Inspect the corner of the burned note to read a piece of the message.

  2. Click the large crate to take a closer look.

    • Use the PRYBAR to open the lid of the crate.

    • Inspect the mold inside the crate, then go back out to the Burned Tavern Exterior.

Burned Tavern Exterior

  1. Speak with Tommy Wilcock again to receive orders to visit the captain.

  2. Leave Grime Street to return to the town map view, then travel to the Gray Elk Library in the Hernessian Headquarters.

Hernessian Headquarters

Gray Elk Library

  1. Talk to the captain again to report your findings and receive a new location on your map.

  2. Leave the Hernessian Headquarters to view the town map, then travel to Borynn the Alchemist's Shop.

Borynn the Alchemist's Shop

  1. Speak with Borynn to learn about the mold and to receive instructions to visit Shribryn.

  2. Take the SHEARS beside the crate on top of the table.

  3. Leave Borynn's shop to view the town map, then travel to Grimes Street again.

Grimes Street

  1. Speak with Shribryn to gain a new location on your map.

  2. Leave Grimes Street to view the town map, then travel to the Quiet Warehouse With A Blue Door.

Quiet Warehouse With A Blue Door

Blue Door

  1. Pick up the KEY on the ground between the dead guards.

  2. Use the SCREWDRIVER to remove the metal plates at the sides of the locked door.

  3. Wedge the SHOVEL in the contacts on the right side of the spike trap.

  4. Put the COIN between the spinning gears to jam them.

  5. Use the SHEARS to cut through the section of the wire that's just above the top of the padlock.

  6. Place the PRYBAR under the door.

  7. Open the padlock with the KEY.

  8. Go through the opened door into the Grow Lab.

Grow Lab

  1. Speak with the filthling scientist to learn the truth about the recent crimes.

  2. Use the HANDCUFFS to arrest the scientist.

Reply

The typos, they wound me.

Reply

oh the bone gun! its like im really watching eXistenZ

Reply
Solatoral August 30, 2012 11:37 PM

Exact same problem they had with the "Alice is dead" series.

Great games, but way too damn short. Also, I assume the end of this trilogy will be a "cliff hanger" like Alice is Dead, so that deters me from even playing.

Reply

The graphics are - as always with these people - just plain beautiful and very, very clever. The gameplay isn't hindered by silly controls. It's actually all very nice. But why does it have to be so utterly boring?

I'm sorry, but I don't feel either thrilled or challenged by (for instance) "finding" a thing with a big arrow over it, only to "discover" later that the same thing somehow and unexplainably fits into the thingamajig you are supposed to tackle. Why not throw in a couple of real riddles instead, like in the olden days of adventure gaming?

Then again I may be too picky. Looking forward to the second installment;)

Reply

Thanks, Dora - I didn't know and stand corrected.

The Alice series for one is just marvellous and I really do admire his/her dark, haunting and truly imaginative mind. I apologize if my critical comments on this game seemed disrespectful.

Reply

Stunning yet again. Whoever's behind this should publish some sort of sourcebook in regard to these games' background as well - at least Hood and KoL clearly draw from the same well. It'd make great RPG material.

Reply
sonicscrewdriver September 18, 2012 8:16 PM

I can't play this on jayisgames, I just get a white screen. I think it's something to do with the embedded medal system. It's playing fine for me on newgrounds.

Anyway, absolutely beautiful, impressive game. Lovely art. Even more impressive if it's all done by the same person.

It's all in the little details of the world. Yeah, the puzzles aren't up to much, but I didn't care. I hope future installments keeps the puzzles simple and concentrates on the interesting dialogue and descriptions. I'd like to see those ant-men again for instance (and their blue handler). I liked the nod to Pratchett (Grimes St) and it was nice to see an old character from the other games.

Reply

Hey, does anyone recognize Warren as The hunters younger brother from Hood?

Reply

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