Kill the Plumber 2

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3.5/5 (24 votes)

You can't keep a good plumber down... which is bad for you when you're the villain of this fast-paced puzzle platformer! Figure out how to use the abilities of each enemy to take out the hero before he reaches the exit and saves the princess!

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SmallFish August 23, 2015 9:15 AM

I don't think the bug's been fixed. I tried several times and still can't get the game to start, i.e. I can't choose the level.

Patreon Crew SonicLover August 23, 2015 10:20 AM

I had the bug at first, but I refreshed and it worked then.

That said... can anyone suggest a strategy for level 27? I'm out of ideas.

SmallFish August 23, 2015 11:39 AM

Never mind, got it to work in Edge.


It doesn't seem to be working right for me, as well. None of the levels are initiating nor is the trophy list. I'm using Firefox and nothing that should be interfering is on


Same bug here, on chrome. Refreshed a couple of times and still didn't work.

Off topic: there's a huge xperia commercial that plays every time, and it seems to go on forever. Sorry for the unrelated rant haha, but it would sure be nice to have a skip button after 3 seconds, like on youtube, in case the commercial doesn't appeal to me.


i'm feeling incredibly stupid... can't sem to figure level 2. can't jump. can only go left or right... he just jumps over me no matter how i move.

Patreon Crew SonicLover August 24, 2015 10:19 AM

Level 2:

Get the plumber to hit the side of the block, then move right so he'll run into you when he lands.


Yay, it works now :D Thanks for fixing the bug, dev.

I kinda like the concept of playing a simple enemy and being generally less powerful than the "player" (mario). But it's hard and not very fun, in my opinion. Maybe it's a level design problem, or maybe the idea itself doesn't allow for much more than that.

Also, I spent 10 minutes trying to beat level 2, then the others were much easier.

bluegriffin18 August 24, 2015 4:42 PM

It works on safari for me. I like the game, but sometimes the hit detection was a bit off for me.


yeah eventually figued it out... just seemed pixel perfect because all too often he would land on me, and not beside me.


Liked the concept, but not the execution. A lot of levels seem to rely on fiddly positioning that requires a lot of trial and error. The graphics, at least, were lovely.

I liked that the minus world started combining different baddie types for more complex puzzles.


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