KernType

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4/5 (122 votes)

It's always intriguing when a game developer takes a technical, even mundane, activity and makes it into a competition. KernType, a unique puzzle game developed by Mark MacKay for edutainment site Method of Action, charges you with dragging the middle letters of a given word for a given font to make it aesthetically perfect. Your result will be compared against a professional typographer's, and you will be given a score based on how close you get to their solution. It's not a concept that survives multiple play-throughs, but it's quirky fun.

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36 Comments

83/100

And then 92/100

HA.

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I am a professional graphic designer

and I got 95 / 100 on first try

HA! :D

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Ack, it's saying my browser isnt supported, time to download internet explorer 9!

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Apparently I have IE9 already downloaded.. and it's giving me a browser not supported error.

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... I disabled compatability view on IE9 and it works now..

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J. Caesar October 18, 2011 2:55 PM

Whoa I can't believe I got 94! Will be interesting to see everyone's results so I can check whether my eyes are as sharp as I now, proudly, think they are.

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90 out of 100. I was doing quite well, until I got 42 on the last word. I was at 95 for the first 9 words. Alas!

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Shelby MacLeod October 18, 2011 3:41 PM

I got 100/100 on a few words despite there being an obvious difference between my spacing and the solution... bizarre. Unfortunately I had a terrible overall score because I was very hit-or-miss with the puzzles ;P fun game!

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Procrastinateher October 18, 2011 3:49 PM

Not to brag or anything, but 100/100 on number 3 (the text that says "holly"). Hells yeah.

Though my highest on the ones before that was like 75... go figure, I didn't think you'd

nest a lower case y under a capital T a little. Aren't letters - both digital and printed - isolated into their own little individual spaces?

But I digress.

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Procrastinateher October 18, 2011 4:03 PM

My final score was 88/100
I got 100/100 on 5 of the puzzles though, which tells you how terrifically bad I did at the other 5...

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hothotpot October 18, 2011 4:25 PM

87/100. Pretty happy with that!

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Got 100/100 on 4/10, 'Await'. *buffs nails*

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G.H.Fount October 18, 2011 5:52 PM

Being currently enrolled in a drafting class, I find this rather interesting. I got a lecture on spatial relationship the other day, and going by spatial relationship I got a 62/100. Fail Mr. Howden. Kinda boring after 5 words or so, though.

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Anonymous October 18, 2011 7:19 PM

94/100. I got a horrible 59 on one, then I aced the rest. I guess I have an eye for kerning, once I know what I'm doing?

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Twinkie23 October 18, 2011 7:22 PM

100/100! :D

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Cyberjar88 October 18, 2011 8:04 PM

@Tricky: Let's not insult the fonts, 'kay?

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i got 59/100 overall not knowing what to do

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Wildbreeze October 18, 2011 9:58 PM

91/100 on my second try! :D wewt

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Wildbreeze October 18, 2011 9:59 PM

And then 100/100 on the 3rd one. ^-^

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97/100, first try!

@Procrastinateher: In digital typography, you can draw the letters wherever you want, and fonts have special rules for kerning pairs, pairs of letters that can be squashed together like that. In metal typography, you could either combine two letters onto a single piece of type, or you could cut into the side of a block of type so that another letter could fit into that space.

The exception is a "monospaced" font, where each letter takes up the same amount of space. This is useful for fonts used in programming.

Source: Wikipedia: http://en.wikipedia.org/wiki/Kerning

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89/100, first try.

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I got 100 on (if I counted right) 7 of the puzzles, and final score was 95.

And I would love Papyrus, if only it didn't have that stupid distressed look.

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Anonymous October 19, 2011 2:20 AM

I did gargantuan absolutely perfectly. There wasn't even a sliver of a pixel visible on any of the letters. Beat THAT!

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Even though Kerning is really boring, this game is amazingly boring.. Wait, maybe that's not amazing after all.

It is a well presented game but it's not for everyone. I'm glad a lot of people here are enjoying themselves with it (after 3 rounds I wanted to kill myself)

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hahaha...Diego, you crack me up.

Procrastinateher, I had that same problem--my lowest score. And the thing is, I knew better--it certainly LOOKED better nested, but I second guessed myself.

One thing I couldn't figure out was whether the radio buttons did anything or not. In Chrome, they had no affect. I would have liked to see the solution vs. my placement without the blue underneath--the way I design, it makes more sense to me, and I thought that's what they would do, but apparently not. Maybe my browser? Maybe a bug?

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87/100

Needs more levels ;)

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little_geoff October 19, 2011 12:36 PM

got 93/100 on my first try. Not bad for a truck driver...maybe i'm just good as judging distances..? now do i tell my graphic designer wife...

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In addition to showing the correct solution, the game could benefit from explaining the principles involved.

In some levels, I got one or two letters dead-on perfect while the other letters were way off. :-P

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My seventh-grade English teacher LOVED Garamond. Seeing so many documents typed in that font probably helped me get 100/100 on that level.

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94/100 B)Thank you Mass Comm class. I know nothing of AP style or design but at least I can kern.

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Asthanius October 20, 2011 2:18 PM

100/100 on Gargantuan. Now that's nice. My overall score? 63. Now that's NOT nice.

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well i only got 71/100 but im also only 13 so i dont think i did too awful. i think this game would have been better if there had been something midway to give a short break from teh boring background and non-existent soundtrack. but it still wasnt a bad game.

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sunnylauren December 13, 2012 3:36 PM

85/100, and I did get a few perfect scores :).

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96

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