Infectonator 2

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4.7/5 (155 votes)

The latest in Toge Production's popular series of zombie action-strategy games, Infectonator 2 thrives on frenetic chain-reaction based gameplay, its awesome sprite art, and the pure adrenaline rush one gets by infecting the world, continent by continent. It may be a bit taxing on the CPU for such mindless fun, but that just means you'll keep going even after someone has taken a chomp from your brain

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6 Comments

Still can't infect Madagascar.... because it's not available. Haha.

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I'm highly disappointed that I can't go sandbox on these cities. Once I achieve an objective, they're off the board (until the end, when everything's unlocked at a higher difficulty level). So that means I could have 20-30 seconds on a city, achieve all the objectives, and then never see it again.

I now hate Santa.

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So, is it possible to get all objectives on Game+ mode? I have two cities left where I have a "no support" objective (Base 2 and Eskimo city) and have bought all possible upgrades. I cannot seem to even put a dent in these cities without using support. It's possible there's some configuration of special zombie dudes that can win, but I haven't found it. Has anyone else?

...I am, by the way, highly enjoying the game. I've obviously put a lot of time into it. I'm just curious whether it's possible to "win" or not. :)

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@Parmeisan The specialized zombies don't count as Support. Deploy them wisely, maybe even a few seconds after the initial infection.

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malone.audrey Author Profile Page October 16, 2012 9:24 PM

RAAAAAAMBOOOOOO! D8
Oh man, another infectonator game! Is it my birthday or something? I love this game so much! I've played through every version on Newgrounds! And what's that? I can have it on my phone? For only $1 you say? :D
Sign me up! I've got a lab full of mad scientists and reanimators at my beck and call! Let's take over the world one city at a time. No survivors!! XD

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It's also *really* annoying in the later difficulties that the most strategic points are under the menu buttons! Half the humans are barely shown on the screen a third of the way through. I can't waste precious half-seconds because I can't place a supporting trap in a certain place. Just splatter the goo on the fire hydrant or whatever.

Unless there's a way to toggle the menus off, this is a major design flaw. Either take them off or don't make those areas playable.

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