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Hide and Seek

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4.3/5 (1748 votes)
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Pursued by a killer as you search for the artifacts you need to pay homage to a deity who will destroy him, you have to listen, run, and hide to stay alive in this freakish nightmare of a game made in just fourteen days. Though rough around the edges, its surreal style and great production values make it a fun time with the lights down and the sound up.

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4 Comments

I'm afraid I can't say I thought highly of this one. The sense of player agency in surviving is near nonexistent - your pursuer can just blink up to you as soon as he enters line of sight, you have little to no cue as to when to hide to avoid such, you don't know when to STOP hiding, there doesn't appear to BE a mechanic to avoid being killed by hallucinations (despite blinking being advertised as a method to do so), etc. The fish-eye camera is more disorienting to the gameplay than it is to the reality of the scenario. The aesthetic (and villain) are a bit less scary than a Hot Topic store. The controls are floaty and poorly responsive and the graphics are glitchy. It would be superb if at least it had originality going for it, but on top of all that, it's another wearying entry in the copycat rush of "get X items while hiding/fleeing from the bad guy" games. At least games like Eyes took a few mechanics and ideas of their own to the genre along with some tight execution (for a simple, independent game, anyway). There is absolutely nothing to recommend in this.

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We'll have to agree to disagree Revvy. ;) We enjoyed the game for one made in just a few days as a campy fun horror game, and I personally had zero control problems or graphical issues.

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Nothing wrong with that. Your opinion's equally valid. I'm hesitant to excuse a game's quality based on its development time, though. If a creator can't turn out something of sufficient merit in that time, they shouldn't be restricting themselves that heavily. Either they, or their concept, aren't ready for it. Control issues are relative and glitches are going to be unpredictable, of course.

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It's not an excuse. It's an admiration. We enjoyed it as it was, and we also feel that it's impressive given its short time for the competition. :)

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