Headspin Storybook

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3.7/5 (106 votes)

This is a story of pop-up people who live in pop-up houses next to pop-up castles and pop-up trees. Your goal is to make the right side of this picture-book world into a mirror image of the left side. Headspin Storybook combines fabulous graphics with a creative twist on the "spot the difference" genre, and you'll want to keep playing it till the very end.

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Hikari no Sakura April 24, 2009 2:52 PM

It's kind of easy actually, you just need to spot the similarities instead of differences, since you want to look for the ones that are in the same orientation instead of being mirrored.


In between projects and thought I would try this. At -6000 points, I'm not doing so well.

2nd level there are (I think) 5 items. I made sure that it wasn't mirrored but it wasn't right.

Plus the fact that while the graphics are really beautiful, the movement is real jerky. Maybe to many people playing? I don't know.

I am not rating this game since I really didn't get to finish it. Maybe come back later.

Did anyone play this in EI 7 or 8?

I am using FF 3.0.9


I like everything except: The timer is so short that I couldn't enjoy the graphics much, and the automatic random layout generated at least one where a swapped item was almost completely obscured by a different one (and the milling peasants).

I enjoyed playing it through though.

(Also, I seriously can't believe it's possible to get 60K points on this game playing it normally. I got 30K, and only had 3 or 4 levels where I had trouble. Stupid high-score boards! ;-)


Before each level it tells you how many items. The second level only has like 2 or 3 items. If you saw 5, you were probably flipping some back an forth ;-)

I found that each level has at least one "really hard to see" item. For example:

There are these little light green trees where the only obvious difference between left and right is a white nub on the trunk.

Or the haystacks, although those are a little easier.


I think you are right OverZealous! :)

I need to go home and give my eye balls a good scrubbing and then try again.

I think the concept is adorable plus the fact that it is a book - really makes me smile.


I really like this game. I love the art style. It's just way too easy to cheat:

Keep your eye on the number of differences left on the hand corner, and just click a book element. If the number goes up, you were wrong. If it goes down, you corrected a difference. Repeat until the counter reaches zero. You don't have to look at the other side of the book at all.

I don't know if there's a way to fix that, but there really should be.


Yeah, this isn't spot the difference, it's spot the same. But that is a unique twist on the genre.

Relaxing and cute.


Oh this is just sooo charming

beautiful and just nice..gives your brain a workout too

Perfect for sipping a brew along to
Gets one of those really massive hot sweet mugs of tea from me

Just a thought about the cheating thing ....yeah you could but its the game equivalent of an honesty box by a roadside fruit stall...you just cant .....well you can but why would you?


Beat it in one go with about 40k

Very nice art style. I always enjoy a game that has some unique style like this.

The best tip I have is

look for one thing on each flippable thing that isn't symmetric on the individual flippable thing. Like the big trees have a white slot on one side of their leaves. For buildings you should generally look at the windows. If there's a window right in the middle of a building, try looking at something else asymmetric on that building in relation to the middle window.

baalazmon April 24, 2009 9:42 PM

its not unique, mad world used the same mirror image thing, and as far better imho

semanticnazi April 24, 2009 9:59 PM

There is more than one definition for unique baalazmon. The quality of being unique is not all or nothing, it can also mean remarkable and this game is remarkable. I get annoyed when people make that mistake.


My one complaint is that trying to beat the timer really doesn't allow you to appreciate the artwork. I'm so busy comparing each item in the short time alloted, I don't have time to enjoy the storybook picture as a whole.

OrigamiMarie April 25, 2009 1:18 AM

Cute and fun. I managed to get through all levels (with a score that was about 1/10 of the leaderboard scores) and am happy. I like it better than most find-the-difference games because it is clearly defined what pieces should be flipped. Thank you for the game.



"There is more than one definition for unique baalazmon. The quality of being unique is not all or nothing, it can also mean remarkable and this game is remarkable. I get annoyed when people make that mistake."

Not really. The word "unique" really is an absolute, as long as we're being semantically pedantic.

In informal usage such as advertising, or a casual game review, it's okay to use "unique" to mean "special"... but in general, that's considered an improper usage. So, you can get annoyed... but it's not quite the mistake you think. :)


Developer comment
First of all, thanks Kate for such a great review. We're chuffed the game has been satisfying in the ways we intended. Although you're right, the chorus of 'Boo' is a bit of a cruel slap round the face, and a bit of an oversight to be honest! We meant to replace it before launch but it got forgotten about. I think I might go back and sort that out with a sound which is more sympathetic, to the game and to the player.

Out of interest, would anyone be interested in a sequel? We're thinking of 'Headspin: Spacerace' - like an old 1950s comic book about daring space exploration, though we have other ideas too. More levels maybe? Any suggestions welcome, and might just get made!

Luke Whittaker
@State of Play


This was an enjoyable game until the timer got a bit to mean, I do quite like the pop-up graphics :)

Oh and the boos make me sad ;_;


does anyone know who the soundtrack is by?


Hi Navie,

The music was composed by me. Hope that means you like it, and not that it hurts your ears.


Luke Whittaker

ikallicrates July 5, 2012 6:28 PM

Link broke

[Link fixed! :) -Jay]


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