Give Up

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4.3/5 (81 votes)
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Give Up is a high-difficulty action-platformer by jmtb02 and Tasselfoot, that, little by little, will try to drive you to surrender, though a quite entertaining one. Give Up should appeal most to that strain of gamer who loves the thrill of balancing hundreds of failures against the thrill of a sudden success, but its humor should make everyone want to give it a try.

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12 Comments

Whoo! Made it. I can't remember my death count but most of them were on floor 25, which I painted quite thoroughly, haha. I love how each level is just a slight alteration of the last; it's a pretty cool idea.

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The controls were unresponsive for me. It felt like I was getting through the levels with nothing more than luck.
I do like what happens when you give up, though.

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I beat it. It annoyed me. Super meat boy, as a comparison, is rather similar. However, where SMB is very much about dodging a ridicoulous set of obstacles, the path through is always there to be seen. This game throws in so much chaotic stuff that its no longer there. a milisecond of timing difference will completely alter the obstacles you face. Couple that with the invisible walls so you can't even see the obstacles all of the time, it getting through a level feels more like a feat of luck than skill. SMB never did. Some of the levels were extremely challenging, but you felt accomplished for overcoming it, not lucky that all of the bullets ended up with the proper timing.

Also, was it just me, or was the double jump finicky?

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jolson42 Author Profile Page March 16, 2013 4:39 AM

Double jump was a particular annoyance, but I suffered from awful lag as the gibs piled up. Granted, I'm using Chrome on a Mac, and flash tends to be horrible frequently, but it felt worse than usual here.

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default.scanline.renderer Author Profile Page March 16, 2013 10:18 AM

For about ten floors near the end I just made my way by double-jumping the single blocks across the top. There's no chance of maneuvering below once you die and the timings of the obstacles change.

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jolson: I use Chrome on a Mac too. Flash works very well for me, and this game gave me no problems with lag. Perhaps you should check your Flash installation?

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Blimey, you took ages to feature this game! I remember telling you about it months ago.

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Holy COW that was ridiculous....but, 87 deaths and 1:07:42 later, I made it.

@default.scanline.renderer: I ran into that problem too, but found a solution: wait about a quarter of a second after respawning. It's a bit tricky, though; too quick and you get buzzsaw'd, too slow and you get shot, WAY too slow and the platform gives out under you.

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Yeah, I don't know about you guys, but if I was to find an easy path to the door - mostly by jumping near the top of the level - the consecutive levels would be just as easy, with slight differences here and there. As long as I found the path, I started running and jumping the second it started and I passed to the next lvl quite easily.

Also, I thought for sure jmtb02 was going to pull an anti-game on it, making it so that winning was actually losing, through a sort of a http://tvtropes.org/pmwiki/pmwiki.php/Main/LotusEaterMachine.

Though I found the levels to be a little repetitive, as the concept of using the same room with minute differences is pretty much a trademark of jmtb02, I found it to be pretty enjoyable to the end.

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after i got in the level 20s started to lag, pointless playing a game like this with lag. Yes gave up. (mac firefox)

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FrostHound Author Profile Page March 19, 2013 11:05 PM

Managed to beat this game without walkthouhs or anything, level 30 was prob the most hard considering it was utterly madness and required to run at almost all time.

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Zanoushe Author Profile Page April 21, 2013 9:42 AM

I'm also having lag issues, which are causing level 30 to be horrific. I've more than doubled my already high death count on it and I still haven't won.

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