Fracture

  • Currently 2.8/5
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2.8/5 (42 votes)

Connect the stars in this minimalistic yet challenging puzzle game. Click your blue dot around each constellation, earning points to form basic geometric shapes. Don't repeat yourself!

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8 Comments

mittudomain Author Profile Page July 4, 2014 1:22 PM

Through the first good couple of levels - no challenge factor whatsoever. No even real thinking required - you just set off and go where you can - and most probably you're gonna solve the puzzle.

Maybe the later levels present more challenge ("more"? Any at all...), but TBH, these early levels were too boring to go on :(

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I liked it right up until the little red dot thingy. That changed it from "puzzle game" to "action game" in my opinion. I quit at that level.

Score: 2 (2 votes) Vote up Vote down Report this comment Reply
ThemePark Author Profile Page July 4, 2014 8:02 PM

I didn't quit, but I did not like the addition of the red enemies either. That completely ruins what started out as a fun and excellent puzzle game. Having to keep an eye on enemies while you're trying to figure out the right way to go, that's a big no no.

And for those wondering, the number of enemies increase at some points until the very last level where you end up with 4 enemies. Yes, 4.

1/5 mushrooms, because of the enemies.

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Danwareld Author Profile Page July 4, 2014 9:54 PM

While I didn't like the presence of the enemies one bit, I can understand why they were added. Without them, the game is laughably easy and feels like a chore more than anything else.

Even though the core mechanic poses no challenge on its own, it could work as a "making quick decisions under pressure" kind of thing. Too bad the enemies fail to provide said pressure and work either as random chance or as a ball and chain, slowing you down for no good reason.

It is still a test of patience: if you play normally and happen to lose, it feels like it's due to bad luck rather than a mistake on your part. So rather than improve somehow you'll have to merely try again hoping for a better outcome. And if you play it safe and have the red dots follow you closely (and therefore predictably), it works very reliably, but takes absolutely forever.

I don't know, the whole thing might've worked much better as a turn-based game, with clear rules for the enemy movement.

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eamurdock Author Profile Page July 5, 2014 10:59 AM

I'm unable to play it for some reason - I get the title screen with a "play" button, but it doesn't respond and there doesn't seem to be a flash object when I right click on it. Clearing my cache and reloading doesn't help.

Score: 1 (1 votes) Vote up Vote down Report this comment Reply
monashchicken Author Profile Page July 5, 2014 6:55 PM

Yeti CGI - I really love this game and a have few pieces of constructive feedback which would make it even better:
1 - don't make later levels locked until previous levels are completed. The diligent player will come back and 'check off' all levels to 'win', but the casual player may just struggle with one level - and miss out on playing the rest of the levels as a result.
2 - consider different options for the red dot:
Variable Speed (or option to turn off) - my click speed is not quick enough on the more detailed levels, and this quickly becomes frustrating rather than challenging.
Pattern Trace instead of Random - if the red dot moved in a consistant pattern each time, part of the challenge would be to complete each step of your planned route in the right timing to avoid the dot - providing an extra level of challenge, without the frustration of randomness.

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MyOwnWorstNME Author Profile Page July 7, 2014 10:30 PM replied to eamurdock

I had the same problem. Do you have a touchscreen? For some reason, it didn't recognize my mouse pointer, but I was able to play by tapping the screen.

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whizzball1 Author Profile Page July 8, 2014 2:02 PM

The game was great for the first few levels. My strategy was to trace the outline and then go inward with the same technique, but then the red dot came. I quit then and there. It was a great concept, but the dot ruined it.

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