Flash's Bounty

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4.6/5 (103 votes)

Swash those buckles and all haul together! It's honor, fun and adventure on land, sea and caverns in this remake of the classic King's Bounty fantasy RPG.

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19 Comments

is hteir a walkthrough

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Did not expect the ending, what a great hook. Nor did I expect

the horse being able to JUMP! And of course I only figured it out at the very end.

This game desperately needs an index of troop camps. I cannot remember where everything is. Teleports in the map would've been much more useful than in the battle mode.

Also, I played the game with a mouse. Pretty smooth, though the ship boarding was sometimes wobbly.

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Oops. Had a trap fall at the same time as an enemy approaching. Game froze.

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For me it's been months since I spent hours on a flash game, so I quite like it a lot. Found a big exploit: you can skip ghosts forever just by replaying battle when needed.

I didn't play the original one, is there anything more in it that there isn't in this game ? That is, should I play it too ?

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@Shudog look at the map, that tells you were everything is.

For the ghost

I made the mistake of letting it kill lots of my troops. Leaving a very high number of ghost to deal with.

Posible tactics

Just have range weapons Goblins and Arbalesters.

Dissmiss all other troops.

Use the bindweed.

Retreat before it can get to your troops.

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Thanks. The sequels to the 2008 version are not good ?

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Shudog, how do you get

the horse to jump?

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Shudog October 31, 2014 7:49 PM replied to singsurf

Not necessarily. Some of the camps are on different maps, including hidden maps. It seriously disrupts game flow if I'm trying to replenish my army and I'm wandering three different maps looking for one camp.

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Nice little time-waster. The text could've used a bit of copy editing, and walking around through already-explored maps to buy more units got a bit tedious, but overall not bad.

Here was the strategy that seemed to be most effective for me:

Early on, use 3 ranged units and 2 fighters. Later switch to 3 fighters and 2 ranged. If the enemy has ranged units, teleport them into the midst of the fighters. Otherwise, use the berzerker spell on your ranged units to damage the opposing army before they can reach you. Teleport can also be used to position fighters so they can all attack the enemy at once.

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This strategy got me through easy mode. It'd take some testing to see if it works on harder modes:

Rush with a hoard of shielded pixies; they'll attract all the attention. Have 3-4 ranged units. At the end of the battle, use regenerate on pixies. Most levels had no casualties.

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The horse will jump when:

You get the Shoes of Levitation in Barbaria. To use them you just cross any single tile gap and the horse will jump the gap.

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Dustin1900 November 1, 2014 7:43 PM

Can someone tell me how i use my scrolls

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Unlimited mode bugs

As suspected, Unlimited will sometimes generate maps with areas geographically separated from the rest (body of water, no access, and no adjoining city). However that was one map out of 20, so mayhaps it only needs a little tweak.

Unlimited becomes monstrously hard once the throngs come out, and the camps only give out 2 kinds of monsters. All that money is useless if there's nothing to buy. For several turns, I used the Resurrect spell to preserve 1 unicorn. Yes... the last unicorn.

I remain impressed by the movement animation and control, though.

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kathleen.indie.gee November 2, 2014 9:26 PM

I can't help but think of Monty Python and coconuts every time I hear the galloping horse sound effect.

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awebberly November 3, 2014 1:19 PM replied to Shudog

How do you jump?

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How do you get the chest in the Red Mines? Is it just a red herring??

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