Excavate!

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4.4/5 (74 votes)

Script Welder hands you a shovel and tells you to get to work, and you in turn hand that shovel off to your team and make THEM do it in this simple but clever simulation/puzzle where you have 14 days to explore, excavate, and catalog a sprawling dig site with your team.

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6 Comments

An AWESOME and Relaxing Game! Far better than Scriptwelder's recent horror games. 10/10 Stars!!!

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Fun game! On my second go through I was very impressed with myself, managed to discover all the ruins early and used the last few days to inspect every tile and clear a bunch of plants, because hey, I had spare AP and the game hadn't finished yet.

Then I realised I should have cleared the ruins as well, not just discover them... oh well.

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samalakar September 1, 2015 11:13 PM replied to Nathaniel Shaw

Incredible game!!!! Seriously fun to play.
I did much better on my second play-through (cleared it all in 11 days :D). Achievements don't seem to accrue though when you end early, so take note of that.

Also, for this game, intelligence is overrated. I would have thought the opposite for archaeology.

Finding Mamono Sweeper recently as well, I'm in minesweeping (and monster killing, and ruin excavating) heaven.

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Ha, one of the BGM is titled "Mining by Moonlight" by Kev MacLeod. Clever

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This is one of those games you don't see everyday.I just spent four hours playing it. It's a shame it's so short. Once you figure out the parameters of skills, it's very intuitive, but very strategic. You could easily create a bunch of other games in the same vein, or even just one with a variety of different sites and ruins.

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Very tedious game with poor controls. Should have offered hotkeys to switch between different abilities rather than a serious of repetitive click-thru menus. The simple mechanic is deduced early on, leaving the remainder of your interminable fortnight at the site frustrating rather than challenging. One becomes tired of this game long before it is over; the end is a relief rather than an achievement. Finally winning this poorly rendered lovechild of Battleship and Minesweeper offers no satisfaction (and my hand hurts.)

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