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4.5/5 (94 votes)

Escape from Puppy Death Factory

Twenty years after nuclear confrontation wiped out the planet known as Earth, Cosmonaut Laika receives a distress bark from the ruined surface. Armed with your trusty swap-gun, a rainbow shooting device that lets you switch places with pieces of the world around you, you land upon the planet to locate your companions. Every dog has its day, and today is the day you... Escape from the Puppy Death Factory! Brought to you by Arthur Lee and the fine people at Adult Swim. A fun, if deceptively challenging, puzzle platformer.

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23 Comments

repairmanman Author Profile Page July 29, 2011 11:54 AM

Aww man, I just submitted this.

I'm stuck as to how to cross those large gaps, any help?

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SonicLover Author Profile Page July 29, 2011 3:45 PM

...Wow. I just beat this game 100%, and... I won't spoil the ending, but I'm not sure whether it's a good ending or a bad one.

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Spaceloaf July 29, 2011 4:33 PM

I don't think you're giving the game enough credit on the "Metroidvania" aspect.

The brilliance of the game is that you start off with all the abilities you will ever have, but only by going through the game do you really learn how versatile those powers are.

So the game still ends up having a Metroidvania-style progression. But instead of your character getting stronger, it's your own brain getting smarter.

The last handful of dogs in the upper-left portion of the map has a sign that warns you that you may want to hold off until you have more experience. It's completely possible to get those dogs right from the beginning, but unless you're really perceptive you'd probably have a hell of a time without going through the rest of the game first.

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arcticwolf15 July 29, 2011 6:03 PM

Metroid and puppies? My two favorite things! Playing now!

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Really good game, nice puzzles that got me stumped for a bit, took me approx 2 hours for 100%. Wonder what the bad ending is though!

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This game is not a metroidvania at all. That tag is misleading.

It riffs heavily on the opening of Super Metroid, but there is no increase in the player's level of power (As Spaceloaf pointed out). It's an exploration puzzler, but it does not belong in the Metroidvania genre. Your ability to access new areas is limited only by your ability to solve the puzzles blocking your path in that direction.

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ReverendTed Author Profile Page July 29, 2011 11:22 PM

After beating it 100%, I'm wondering...

...was it possible to jump over #32 without rescuing it?

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@ReverendTed
It is possible, though I've no idea how it will affect the ending (because I ven't tried it yet)

@Soniclover
Ending:

The dogs seemed fine, except having a ship got stolen,

Also K10 seemed to hint a sequal, (something about the cat?)

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I'm very much with Spaceloaf here.

This has the depth and longevity of the the Kitty Wants... series but the lovely discovery is exactly as Spaceloaf says in the versatility of your weapon.

I am looking forward to a serious submersion in this.

One other note is how astounding is this that people like Arthur Lee create such large and enjoyable games for our consumption for free? (Rhetorical. It is very astounding.)

Thank you Arthur and and thank you Adult Swim!

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Anonymous July 30, 2011 4:32 PM

I wasn't exactly sure what to expect of the ending from Sonic's warning, but not that kind of

pun-ishment. Oh the horror.

That aside, it was a very nice and cute game. I ended up doing the hardmode from the beginning, wasn't too bad actually. Lots of the puzzles were challenging, but not impossibly precise jumping ones or hidden passages which was nice. Just had to think a bit. Not in the mood to replay it to see what the other endings though. I'm guessing there's at least 3 endings, one empty, one halfway, and one at 100%. Maybe one for all but last one/boss?

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Has anyone figured out how to get into the room 6 from the right in the top row? I've gotten all the puppies and one cat and beaten the guy, but I can't get up there.

I tried coming from below, but that path is blocked. I tried coming from the left, but I can't jump quite high enough. I tried coming at it from the right, but there's noting there.

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SonicLover Author Profile Page July 31, 2011 11:43 AM

Bill, you got all the puppies without getting there... maybe you just aren't supposed to get there.

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Bill, it would seem it's just a thoroughfare to the next empty room, no need to go there.

Delightful little game, but I am stuck on room 13-10, (counting left to right, top to bottom). I got in fine, nabbed the dog, went up, got another one and saved. Now I can't for the life of me get back out. Any words of advice?

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I just completed the game for the second time.

With #32,

I got all the puppies, including #32. Earth explodes, and the dogs find a perfect world with trees to be marked, dirt to be dug, and flying, disc-shaped lifeforms that could be fetched.

#32 then steals the spaceship, and K-9 becomes K-10.

Without #32,

the puppies escape the planet, and the kitten watches them go. Very quietly, another distress signal begins to emanate from the planet.

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I want to save the puppies so bad. I will not leave this place until I've done so. Even if it takes me weeks! Does not save to continue, by the way. THAT is what takes so long.........

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Anybody got hints on how to get through the Parking Lot?

As for the first two dogs you see

The scene with the dogs on the conveyor belt you simply need to run through. You got more than enough time to get past the screen before they're smashed. Every time you re-enter the screen, their positions are reset.

And as for the next room

You have to beam through the glass mirror to swap with the laser turret pointed at you, jump up, swap out the bomb a few times to get on the left while it's NOT where it first was, and then go about removing the barrel from the mover's path.

I think I know what to do after that but it seems so incredibly difficult and I always run out of time before I finish it.

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Anonymous August 19, 2011 6:12 AM

@juju its hard to do but you have to go down to the level and then stand on the glass mirror right next to the beam and make sure not to get hit by it and teleport the barrel on the bottom and if it lands in the way of the laser then quickly hop over and youre homefree. it took me a few tries but it can be done if you position your self right

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I'm in room 3-7 and I have no idea how to get out. I got the puppy, but I have no idea how to get to another area. I've tried 4-7 but I don't know how to get out. I didn't come from 2-7. I came from 4-7.

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Very pleasing little platform puzzler. It is somewhere on the border of the Metroidvania genre, because it does have things like nonlinear exploration, backtracking, places that seem too hard that you leave for now and come back to; but it doesn't have any powerups to gather.

I completely agree with spaceloaf when s/he said "So the game still ends up having a Metroidvania-style progression. But instead of your character getting stronger, it's your own brain getting smarter." That was very much my experience. You've just got one power, but it's so versatile and deep that there's a whole game's worth of play in it.

I had to check the walkthrough in precisely one place: the far-left of the Sewers. It looks like it's quite a popular spot for people to get stuck, because two of the first three walkthrough videos have that scene screenshotted!

I enjoyed this a lot. I did very much enjoy the pun at the end :)

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Undeniable August 31, 2011 12:31 PM

I am having trouble with the puppy in map 2-8! I don't understand how to get down there.

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cooldude901 Author Profile Page September 3, 2011 4:16 AM

i cant get puppy number 13#

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Where is the general's chambers? they're impossible to find, I have 31 puppies.

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I was stuck after rescuing puppy no.2 and had to stop playing. Shame cos it looks like a good game but even the extensive walkthru solutions aren't labelled precisely enough to help.

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