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Ernesto - A Quick RPG

  • Currently 3.8/5
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3.8/5 (94 votes)
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Part strategic puzzle, part turn-based RPG, this latest idea from Daniel Benmergui has you picking a path through a dangerous dungeon on a grid filled with enemies, items, and traps on your way to take down a god. Though short and straight-forward, it's fun while it lasts and has a ton of potential.

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13 Comments

I don't understand why I have to go all the way back to the beginning for dying when any action that does not result in death can be immediately undone. I also don't understand why I can't undo going to the next floor without getting killed and starting entirely over again. It's design decisions like these that makes the game a little bit worse than it had to be.

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bearharry Author Profile Page January 2, 2014 2:10 PM

Bring a sword before you go to level 4....

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When I finally have a seemingly clear path to the exit and have collected a great pile of goods this run, I get killed. Happens every time. Predictable.

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I hate the pit traps. It really drives me up a wall that there are these spaces that can kill me instantly regardless of my level, health, or what items I'm carrying, especially since I always seem to find them the hard way.

And of course whenever I die I have to start all over.

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I think the comments here just haven't put enough thought into the game...

It's actually an amazing little maze game that is surprisingly difficult for how simple it is.

2 steps forward 1 step back

Once you get to 3 hearts you can slowly work your way forwards and backwards surviving the traps and snakes enough to plan your way through.

You'll need to level up both yourself and your weapon as much as you can... and a whip is useless in the end.

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Hey, the Kongregate version has been updated. Snakes and poison work differently, there's another weapon, damage is tweaked, the disguise mechanics have changed, and the boss fight is less obtuse. Maybe update the one hosted here too?

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MmeTurbulence Author Profile Page January 2, 2014 7:35 PM

Maybe I'm just dumb, but I can't figure out how to upgrade the amount of damage my weapon does. Picking up weapon tiles doesn't seem to do it. . .

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Thanks Buttons! Game has been updated.

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Very impressed with this little puzzle game/RPG. Reminds me of the Monster Sweeper games. Always willing to give the puzzle RPG games a try, this one won't disappoint!

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ThenAgain Author Profile Page January 3, 2014 12:36 PM

Weapon damage seems to go up by level.

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In the spirit of Quick Quests ( https://jayisgames.com/archives/2011/10/link_dump_friday_235.php ) and Necropolis ( http://jayisgames.com/archives/2009/05/link_dump_friday_113.php )

I'm a sucker for randomly generated mazes.

Enjoyable but it should be larger like these two. Surprised this isn't a link dump, too.

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Cute--I like it! And while I somewhat understand the critiques, it is a seriously short game, so it seems only right that death sends you back to the beginning. There is an old gaming tradition that holds that death is a semi-final event in a game--and in comparison to some of the old school games I used to play where you ended up naked, with no money or loot, and in a graveyard (or some such) from which you had to escape, having to go back to the beginning in this 4-level game seems innoccuous.

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KKonShinobu Author Profile Page January 5, 2014 9:41 PM

What I found to be extremely helpful:

Each of the 3 levels before the last one has an orb - there seems to always be a way to get to it without going through an unknown area or dying - that reveals the traps. Get to the orb, find the spots, mark them down, then backtrack and find a good path/exit to start.

Although it requires some dedication, I played 4/5 times with this strategy and it never failed!

Also:

make sure you are immune to poisonous gas and snake bites before entering the 3rd level.

Keep track of the amount of weapons/tools!

Very cute, addicting game - short and sweet!

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